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Full Version: *.scr support (ie Windows screensavers) in XBMC?
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would it be possible to add .scr support aka screensaver format? would be great to get one of these aquarium screensavers running on a big screen if there was .scr support in xbmc. i have it running on my pc and it looks so real http://www.lifeglobe.com/product/goldfis...enshot.php
(beelzebub @ mar. 31 2004,04:33 Wrote:would it be possible to add .scr support aka screensaver format? would be great to get one of these aquarium screensavers running on a big screen if there was .scr support in xbmc. i have it running on my pc and it looks so real

why dont you just write a python script for it! if its any good, they will build it into xbmc Image
you need to do some research if there are any open source libraries to use them unser other operating systems, (ex. linux).
...but i'm pretty sure that scr files are actually executables (similar to exe or com) and if so they couldn't be used on xbox
scr files are standard windows executables, so i don't think we can support them.
i have an hdtv and a great aquarium screensaver on my pc, was wondering if i can put this screensaver on my xbmc?  anyone tried doing this type of thing?  

thanks.
i know we have the matrix thing as a screensaver but if anyone knows how to change it, or if we even can change it then let me know. i actually looked for the file (for the matrix screensaver) and couldnt even find it. its not a .scr file....
no, it's not possible to use scr screen-saver files (from a pc) on the xbox, nor will ever be possible (because scr files are executables).

(jhlerner @ sep. 01 2004,03:16 Wrote:i know we have the matrix thing as a screensaver but if anyone knows how to change it, or if we even can change it then let me know.
the matrix-screensaver in/for xbmc is written/coded from scratch, you must be a c++ programmer to be able to edit it's source code.

if a developer like to port a screensaver from pc to xbox then he will need it's full source code in c/c++. please read this here (link).
...or maybe an other solution is to add the possibility to use video as screensaver (playing in endless loop). there are a few aquarium and fire place films out there...
I know this question have been asked before, but after reading som old forum post on these questions I didn't get any wiser.

Is there any plans to improve the screensaver and/or virtualization options in XBMC for Windows?

I would love to see my LCD TV turn into a cozy fireplace on the winter when playing music, or an aquarium.

I know there's tons of these kind of screensavers on the net. Even som HD resolution movies.
  • What are the challenges around implementing a function to play a custom video when playing music? (or a *.SCR file even..)
  • And are someone currently looking into these kind of options?

I would guess this would be quite popular additions to XBMC if implemented.
XBMC has already it's open screen saver API and one "just" need to code or port an existing saver to this API and OpenGL.
Nothing is planned in this direction but we always accept patches Smile
screensave...hmm this would be nice as the background in a skin. Imagine the famous aquarium screensaver running in the aeon skin. That would make xbmc come to life (more than the still fanart slideshow does). Both mce and playstation3 have a moving background...so that would be nice feature in xbmc as well.

/needtotest
i too would like to see or learn how to do this as well. i've got SoundSpectrum Whitecap that i'd like to implement into XBMC.
http://www.soundspectrum.com/whitecap/
WiSo Wrote:XBMC has already it's open screen saver API and one "just" need to code or port an existing saver to this API and OpenGL.
Nothing is planned in this direction but we always accept patches Smile

Do you have any suggestions on how to create a patch or point me in the right direction to learn how to do this?
See:
http://wiki.xbmc.org/?title=Vortex_Visua...evelopment
as well as:
http://forum.xbmc.org/showthread.php?tid=137
and:
http://forum.xbmc.org/showthread.php?tid=7552

Also these articles in the wiki (XBMC Online Manual):
http://wiki.xbmc.org/?title=Appendix_D:_...ment_Notes
http://wiki.xbmc.org/?title=HOW-TO_debug..._Libraries
http://wiki.xbmc.org/?title=Basic_overvi...DLL_Loader

...and you can of course get the full source code of all existing visualizations and screensavers from XBMC's SVN:
http://wiki.xbmc.org/?title=SVN

venealis Wrote:i too would like to see or learn how to do this as well. i've got SoundSpectrum Whitecap that i'd like to implement into XBMC.
http://www.soundspectrum.com/whitecap/
FYI; someone actually started coding a WhiteCap vis for XBMC but they never finished, you can still get their unfinished code here:
http://trac.xbmc.org/ticket/980

Happy coding! Wink

PS! Note that currently XBMC for Xbox only supports Direct3D/DirectX visualizations and screensavers. While XBMC for Linux, XBMC for Mac, and XBMC for Windows currently only support OpenGL visualizations and screensavers.
Hi, I wanted to check to see if there is now any native support for using .scrs as XBMC screensavers?

Thanks!