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Full Version: 3D guilib (rotatex and rotatey animation effects like coverflow)?
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From the changelog:

2007-07-08 9520 fixed: rotatex and rotatey weren't quite right.
2007-07-08 9519 fixed: Missing file from 3D guilib commit
2007-07-08 9517 added: rotatex and rotatey animation types + moved the guilib anim system to 3D internally.

does this mean what i think it means? is a coverflow style interface on the cards now?
Theoretically, yes. Though it relies on many more changes than just these ones.
Now of course we can't do CoverFlow because that would be a patented Apple thing probably Rolleyes But we can sure do nicer wrap lists like this Wink
Image


And in action
It's good to see you've updated the right skin Smile

That's pretty cool. I was playing with those settings, but didn't succeed.
Nuka1195 Wrote:.....That's pretty cool. I was playing with those settings, but didn't succeed.

thats why your the Python Expert and I'm the Team XBMC Skinner Laugh
just kidding
Nice nice :-)
Well now is just antialiasing and a 3D Look from the covers missing, then it would be perfect!
stunning.
Very nice! ...oh, and yes anti-aliasing on the cover top and bottom edges would make it even nicer Wink

...and here is a few more ideas/variations that could possible be made with this skinning feature(?):

Pictures:
http://img206.imageshack.us/img206/7122/...el4nk3.jpg
http://www.mediaportal-skins.net/Bilder/Facelast.jpg
http://www.mediaportal-skins.net/Bilder/Coverview4.jpg
http://img451.imageshack.us/img451/5339/caroselhd7.jpg

Videos:
http://www.mediaportal-skins.net/Bilder/SkinFace.wmv
http://www.mediaportal-skins.net/Downloads/Face3.wmv

*These ideas are 'stolen' from the MediaPortal Face skin suggestion topic-thread from their forums.
Maybe this 3D rotatex/rotatey could even be used in combination with the carousel animation effect? Rolleyes
carousel animation is possible. It took me a few trys to get what I wanted. Before I did, It orbited like that.

My question is how do you loop it continuously.
Nuka1195 Wrote:My question is how do you loop it continuously.
Didn't MacGyver and JMarshall figure that out in the other topic-thread? => http://forum.xbmc.org/showthread.php?tid=26877
loop="true" should loop stuff around.
That's what I thought, first thing I tried. Smile

This is what I tried on a XBMC-2007.07.09-Rev9523 build:

Code:
<animation effect="rotatey" loop="true" center="585" start="0" end="-360" time="3000">Visible</animation>

It didn't work. It rotates one complete turn, like a spinning coin.

Sorry for the continued noob questions. Theres just a lot more you can do with skinning now and I want to add some interesting effects.

Edit: It must have something to do with the condition. The following works.
Code:
<animation effect="rotatey" center="585" start="0" end="-360" time="3000" loop="true" condition="Control.HasFocus(100)">Conditional</animation>
Now I need to find the right condition.
Don't take my word for it but i know loop="true" requires it to be Conditional... have you tried condition="true"?
Yes, I have. I copied directly from Jezz_X Xbox-Classic. Smile

The following does not work. But I will take your word for it. Since the only way it worked for me was with a condition. The Control.IsVisible() condition does not work either.

Code:
<animation effect="rotatey" center="585" start="0" end="-360" time="3000" loop="true" condition="true">Conditional</animation>
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