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I was checking out Vortex, its impressive, but a shame not so much activity for new vis. I was thinking some kind of simulator to develop these in windows would be great and might encourage more activity.
Hi

I am glad you like it. If I get time I may convert Vortex to OpenGL to allow it to run on Linux. If I do that it shouldn't be much more work to convert it to work as a simulator in Windows as you suggest.

Don't let the lack of a simulator stop you from trying to create your own presets though. It should be easier with the new version I am working on as any compilation errors will be displayed on screen rather than through the debug output as it currently is.
Is the new version in current builds of xbmc ? I'ill be upgrading soon, so might have a poke at vortex Smile
No, there is no new version yet.
MrC Wrote:No, there is no new version yet.

Bringing it to the other platforms via opengl would be most excellent Smile
From the posts above am I correct in assuming this is an Xbox only feature?
If so then I second porting it to Open GL. It sounds groovy.

Any cahnce of some screenshots for us non-Xboxers?

Smile
dt1000 Wrote:From the posts above am I correct in assuming this is an Xbox only feature?
Yes Vortex is Xbox/DirectX only, see: http://wiki.xbmc.org/?title=Vortex_Visua...evelopment
after switching from xbox to linux there is only one thing i realy miss:
the vortex vis.
the album-art feature brings so much more to the skin.
the other vis look like "another visulation".
vortex looks like a skin feature.

well, maybe it will be ported in the feature.
i would even pay for it.
DirectX SVN's are getting to be pretty solid, so I imagine Vortex would run fine on those