[ALPHA RELEASE] Welo - a new skin in development for XBMC - Printable Version
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- sialivi - 2011-07-01 13:14
One of the early Welo videos from Hitcher had a Large Posters viewtype for movies, is that likelly to return anytime soon (either in that shape or as a cross between the Posters and Large List views)?
- krish_2k4 - 2011-07-01 13:40
im using my laptop, the screen resolution is 1280 X 800. I use xbmc in fullscreen.
I got a big of OCD with artwork and keep my movie posters at 1000x1500 and music album posters at 600x600
Below are the movie posters and album artwork in confluence (ive posted the same posters as above).
The dimensions all are correct. I have put the screenshots in photoshop to compare with the original poster images (red outlines on the screenshot) and they fit exactly with no cropping and no squashing.
I have tried the "wall" view in Welo and the posters are squashed. the red highlight is the correct dimension when i scale down the original poster over the screenshot.
- liquidskin76 - 2011-07-01 13:55
Haven't seen that video. In the handover build that came from Welo/Hitcher that view type hadn't been coded.
Having said that, i will be doing something with some of the views for the next alpha, to help with how the dialog's work that appear at the top of the screen. One of those changes will be an enlargement of the poster view.
I'll provide more details when alpha2 hits the shelf!
- liquidskin76 - 2011-07-01 13:59
The poster and cover sizes come over from the handover build code when i took the project on, so i've never actually looked into as they all appear fine for me.
Leave with me. Let me investigate a bit!
[EDIT:] out of interest, how are they appearing for everyone else?
- krish_2k4 - 2011-07-01 14:05
liquidskin76 am i right in thinking some of the code was copied from Alaska? i remember in the very early release the settings menu was Alaska.
Ive looked at the Alaska revisited skin and compared the posters and screenshots and they all seem to fit with no squashing. (red highlight is the original posters)
- liquidskin76 - 2011-07-01 14:46
Yeah, something not right! I'll do a comparison between Welo and Confluence/Revisited, and correct.
Cheers for pointing it out.
- Hitcher - 2011-07-01 18:08
liquidskin76 Wrote:Haven't seen that video. In the handover build that came from Welo/Hitcher that view type hadn't been coded.
Just checked and that view was in the code -
- Hitcher - 2011-07-01 18:12
You're images aren't stretched/scaled in Confluence because that is displaying them with aspect ratio "keep" so they can be shown as they are. In Welo, and many other skins, we like to display them at set dimensions so we can add fancy overlay textures to them as well - this cannot be done when displayed in their original aspect ratio - and we code for 16:9.
I suggest you change your set up to 1280x720.
- kricker - 2011-07-01 19:41
Hitcher Wrote:@ krish_2k4Or change the video calibration so XBMC appears to be at a 16:9 ration. That is what I did with my laptop that runs at a high 4:3 aspect ration. Now everything looks fine. You'll have black bars at the top and bottom, but I rather have that then stretched imagery and video.
- krish_2k4 - 2011-07-01 20:54
Hitcher Wrote:@ krish_2k4
but in alaska revisited it displays perfectly. i'll change to 1280x720
kricker Wrote:Or change the video calibration so XBMC appears to be at a 16:9 ration. That is what I did with my laptop that runs at a high 4:3 aspect ration. Now everything looks fine. You'll have black bars at the top and bottom, but I rather have that then stretched imagery and video.
thanks, i'll try that.