Solved 10-bit h264 (Hi10) Support? - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Discussions (https://forum.kodi.tv/forumdisplay.php?fid=222) +--- Forum: Feature Requests (https://forum.kodi.tv/forumdisplay.php?fid=9) +--- Thread: Solved 10-bit h264 (Hi10) Support? (/showthread.php?tid=106051) |
RE: 10-bit h264 (Hi10) Support? - Shine - 2012-11-03 So after a few months on hiatus, I decided to have a look at the current XBMC nightlies and prepared a new build based on 0f6fb94fc7 dated 2012-11-02. Download here. This build includes the following patches (source included with the download):
Code: <advancedsettings> RE: 10-bit h264 (Hi10) Support? - Ned Scott - 2012-11-03 Quote:My OGM-packed-bitstream patch that none of the devs seems to care about... It's really easy for things to get lost in the shuffle. Have you used github before and know how to do a pull request? It's a lot more likely to get seen there. RE: 10-bit h264 (Hi10) Support? - Raytestrak - 2012-11-03 (2012-11-03, 01:48)Shine Wrote: Fix DXVA rendering by turning off 10/16bit rendering Nope. My AMD gpu has pitch black video too. Audio seems fine. Turning of DXVA results in 15 fps video blackback (at most) and choppy audio. It's a shame because I know my system can handle these files, only not in xbmc. Edit: Tried your build, hi10p plays, but with a LOT of framedrops. It seems ffmpeg isn't quite capable op hi10p (yet). Lav filters in mpc-hc has zero frame drops. RE: 10-bit h264 (Hi10) Support? - sereny - 2012-11-05 Thanks for the updated build, it works very well here. RE: 10-bit h264 (Hi10) Support? - Roman_V_M - 2012-12-05 hi10 playback seems to be broken in recent Frodo betas. RE: 10-bit h264 (Hi10) Support? - Ned Scott - 2012-12-05 (2012-12-05, 12:40)Roman_V_M Wrote: hi10 playback seems to be broken in recent Frodo betas. Still works fine for me in beta2. RE: 10-bit h264 (Hi10) Support? - Couch Potato - 2012-12-06 Hi10 Seems broken for me in OSX. Frodo beta 1 and 2 RE: 10-bit h264 (Hi10) Support? - Ned Scott - 2012-12-06 Just saying it doesn't work won't help us. Outside of myself, it's very doubtful that other XBMC team members are going to have H10P videos, and they're working fine for me on Beta 2 in Mac OS X 10.8. We need more details, like does it show a black screen but with audio? Does it play with video artifacts (smudging)? Does nothing happen at all when you play the file? Also if you guys can include what file you are trying to play (release group, episode name and number, etc) then I can test those specific files directly. RE: 10-bit h264 (Hi10) Support? - jpsdr - 2012-12-06 (2012-11-03, 01:48)Shine Wrote: Fix DXVA rendering by turning off 10/16bit rendering Witch is ? I'm interested too by this one. RE: 10-bit h264 (Hi10) Support? - sereny - 2012-12-09 I've experimented with frodo beta3 today. H10p multithreaded decoding appears to work out of the box (dxva decoding turned off). However, screen stays black when there is render method dxva selected (pixel shader does work). See Shine's comment/fix about 10/16bit rendering. RE: 10-bit h264 (Hi10) Support? - Goiki7 - 2012-12-24 So has anyone tested Hi10 bit media on the new Frodo RC1 or RC2? and if so any problems/fixes still to be sorted? RE: 10-bit h264 (Hi10) Support? - Ned Scott - 2012-12-24 Works great for me. I can't see any issues with it. RE: 10-bit h264 (Hi10) Support? - CharredChar - 2012-12-24 I've had issues with non-10bit anime (and maybe non-anime, but I cant remember the specific video) not playing correctly in Frodo RC2, I ended up switching back to Eden because of it. RE: 10-bit h264 (Hi10) Support? - Raytestrak - 2012-12-24 I have a few framedrops, but not enough to really notice. RE: 10-bit h264 (Hi10) Support? - magao - 2012-12-26 I've been fairly religiously upgrading OpenELEC Frodo since the unofficial builds started. I find it to be very stable and works very well on my E2140 (well, it can't handle 10-bit 1080p material, but that's an issue of CPU power). Since so much of my material is 10-bit now I've actually removed my discrete card and just use software processing for everything. The only real problem I have with it is http://trac.xbmc.org/ticket/13286 which I've worked around by having XBMC restart when I resume from sleep. |