How to test peripheral setting - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Skinning (https://forum.kodi.tv/forumdisplay.php?fid=12) +--- Thread: How to test peripheral setting (/showthread.php?tid=115314) |
How to test peripheral setting - pecinko - 2011-11-23 I'm missing 2 new xmls for peripherals and was wondering how could I test them out. What should I plug into PC in order for them to be available? I could borrow them from Confluence (and I will if I must), but they won't fit with the rest of skin. - KRKA01 - 2011-11-23 You need one of this installed otherwise the peripheral option will be greyed out. http://xbmc.org/natethomas/2011/11/01/the-usb-cec-adapter-is-a-look-into-the-future/ Stoli (Neon skin) borrowed them fron Confluence, just to get the options into the Neon skin and stated that he will probably customize them when he have the time. - Jeroen - 2011-11-23 Would be nice if we could somehow create a dummy/fake device so that we don't have to skin it "blind". - Hitcher - 2011-11-23 Couldn't they have used existing dialogs? - Sharpe - 2011-11-23 You can sort of see how it looks by adding something like these controls to your keymap.xml; Code: <F7>ActivateWindow(10149)</F7> That way pressing F7 or F8 activate the dialogs (which are still blank of course but give you an idea for backgrounds and so on). - ronie - 2011-11-23 Jeroen Wrote:Would be nice if we could somehow create a dummy/fake device so that we don't have to skin it "blind". you can replace peripherals.xml with this one: https://github.com/xbmc/xbmc/blob/034236bf690119b2a82be1133ff328bccbdc4411/system/peripherals.xml it'll make any usb device show up. - Jeroen - 2011-11-23 ronie Wrote:you can replace peripherals.xml with this one: Cheers, but it doesn't seem to work for me. The peripheral settings option in system settings stays disabled. I restarted XBMC. Using the keymap to open the dialogs helps, but of course most of the controls aren't visible without a device. - pecinko - 2011-11-24 Well, if it's used just for that and there's no easy way to test the skinning than I guess the users can switch to Confluence for setting it up. - Jezz_X - 2011-11-24 If you try a build from a month ago that xml ronie posted should work because its been changed later to disable the setting if no valid devices are found - Jezz_X - 2011-11-24 Just for reference this is how they look in confluence It really shouldn't be too hard to make them semi decent blind if you can read skin.xml proper DialogPeripheralManager.xml http://img408.imageshack.us/img408/1405/screenshot042h.png DialogPeripheralSettings.xml http://img507.imageshack.us/img507/258/screenshot043c.png But yeah its not a great way to do it - `Black - 2011-11-24 The xml still works fine for testing the dialogs with the latest build, at least on OS X. - ronie - 2011-11-24 make sure you stick the xml i've posted in the dir where xbmc is installed, not in your userdata folder. - pecinko - 2011-11-24 And the right location on OS X is where exactly? Black? - pecinko - 2011-11-24 Hitcher Wrote:Couldn't they have used existing dialogs? For what it's worth, if you could combine this 2 new xmls you would end up with the one looking as DialogAddonSettings.xml - `Black - 2011-11-24 pecinko Wrote:And the right location on OS X is where exactly? Black? Normally that would be /Applications/XBMC.app/Contents/Resources/XBMC/System/ |