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Converting skins to 1920x1080 - Printable Version

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+--- Thread: Converting skins to 1920x1080 (/showthread.php?tid=124314)

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RE: Converting skins to 1920x1080 - Balinus - 2012-03-14

Thought you were no coder phil65 Wink Great work!


RE: Converting skins to 1920x1080 - phil65 - 2012-03-14

I am no coder. If I was, I wouldn´t use VB Big Grin

I think I got all tags now. If something is missing, report it.

There could be a bug if you add an XML header though. Didn´t have the time to check that yet.

EDIT: animation /effect zoom with two center parameters was missing, fixed


RE: Converting skins to 1920x1080 - Hitcher - 2012-03-15

Does this handle zooms with either "width,height" or "posx,posy,width,height"?
I could have sworn this was stickied yesterday?


RE: Converting skins to 1920x1080 - pecinko - 2012-03-15

Yes it was stickied.

Zoom animations were not handled fully, i.e. center was missing but that got added recently. Did not try newest version yet.


RE: Converting skins to 1920x1080 - Hitcher - 2012-03-15

I can understand not wanting loads of stickied threads but this is a handy skinning tool.

What if we had a 'Skinning Tools & Tips' sub forum? This could go in there along with the 'Texture Packer' and 'Foundation' for quick access?


Re: Converting skins to 1920x1080 - Martijn - 2012-03-15

Off topic:
To many stickies indeed.
Maybe just one stickie that links to relevant threads. No sub forum needed and still all needed info available


RE: Converting skins to 1920x1080 - phil65 - 2012-03-15

(2012-03-15, 16:37)Hitcher Wrote: Does this handle zooms with either "width,height" or "posx,posy,width,height"?
I could have sworn this was stickied yesterday?

If I didn´t make any mistake in the last release it should handle everything.


RE: Converting skins to 1920x1080 - phil65 - 2012-03-26

the tool is now on github btw and also handles pvr specific tags.
https://github.com/phil65
when I´m ready with aeon nox 3.0 I´ll itry to mplement detecting unused textures and unsed includes. any other ideas for a skin tool?


RE: Converting skins to 1920x1080 - Hitcher - 2012-03-26

White space removal from the end of the line and Linux EOL conversion?


RE: Converting skins to 1920x1080 - Martijn - 2012-03-26

maybe auto indenting the XML layout or other aspect ratios


RE: Converting skins to 1920x1080 - Hitcher - 2012-03-26

(2012-03-26, 18:00)Martijn Wrote: maybe auto indenting the XML layout...
Forgot that one because I'm so used to using the XML plugin for Notepad++ that takes care of it.


RE: Converting skins to 1920x1080 - phil65 - 2012-03-26

which aspect ratios are used besides 16:9? do they need conversion?


RE: Converting skins to 1920x1080 - pecinko - 2012-03-26

(2012-03-26, 17:50)phil65 Wrote: the tool is now on github btw and also handles pvr specific tags.
https://github.com/phil65
when I´m ready with aeon nox 3.0 I´ll itry to mplement detecting unused textures and unsed includes. any other ideas for a skin tool?

Ability to exclude border values from conversion would be useful for me.


RE: Converting skins to 1920x1080 - phil65 - 2012-03-26

which ones exactly? <border>xy</border> ? or <texturefocus border="..."> etc. ? or all?


RE: Converting skins to 1920x1080 - pecinko - 2012-03-26

(2012-03-26, 18:10)phil65 Wrote: which ones exactly? <border>xy</border> ? or <texturefocus border="..."> etc. ? or all?

<texture border="x"> and <bordersize> is what I had in mind.

BTW, have not tried it yet with new controls that I added: <camera> should already be taken care of in your tool?

Thanks.