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[Windows] AudioEngine testers - Windows platform only - Printable Version

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RE: [Windows] AudioEngine testers - Windows platform only - minimoe - 2012-05-11

(2012-05-11, 15:23)DDDamian Wrote: Heh - this was a result of taking the Exclusive mode / Shared mode button out of the gui before actually eliminating the code for shared mode. Has been fixed now. Smile

Great, thanks. Now I need a version that doesn't crash Tongue




RE: [Windows] AudioEngine testers - Windows platform only - Voyager - 2012-05-11

@DDDamian: the funny thing is that I see what you say, ie. no GUI sounds until after first playback, but only in DEBUG mode (inside Visual Studio). When I run the release build, it crashes immediately after/at the splash screen. Here's my log: http://pastebin.com/7mN9u4uV

(2012-05-11, 15:31)DDDamian Wrote: Hi there - this one I'm aware of - it's an issue with trying to initialize DirectSound before the application window has been registered. It won't lead to a crash, but it does mean no gui sounds until you play your first item. Will address this today.

Just one thing - log snippets are only really helpful if you're 100% sure the snippet shows the cause, always best to post a full log via pastebin. Then I have the full picture, and if the problem is outside of the snippet you post I can find it. Thanks for the feedback - all is appreciated.




RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-05-11

@Voyager - yep - it's only in release builds - have it narrowed down now to a few commits out of 50 or so since it yesterday Tongue Since we're in master now, a bug can come from a few dozen devs and many many more commits that when it was in seperate branches. Makes debugging a general thread crash (esp in release mode only) very fun

@minimoe - heh, fair enuff


RE: [Windows] AudioEngine testers - Windows platform only - PKOneTwo - 2012-05-11

This maybe interesting for you DDDamian:
http://trac.xbmc.org/ticket/13017

jmarshall put you on cc. (crash on start, sound intialization)



RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-05-11

(2012-05-11, 20:18)PKOneTwo Wrote: This maybe interesting for you DDDamian:
http://trac.xbmc.org/ticket/13017

jmarshall put you on cc. (crash on start, sound intialization)

Thx PKOneTwo - that's the one I'm chasing down here.


RE: [Windows] AudioEngine testers - Windows platform only - parrydave - 2012-05-12

Question:
What would AE make of one of these devices.....
Musiland Monitor 01

They seem to deliver 24 bit/192kHz over optical/coax using clever ASIO and WASAPI drivers. People have had great success using with Foobar2k outputing hi def audio to DACs via this device. If Windows sees this device with supported modes up to 192kHz, will AE be able to operate at >48kHz?

My AVR doesn't have HDMI audio support. This is my only route to HD audio.

Thanks
Dave


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-05-12

(2012-05-12, 01:23)parrydave Wrote: Question:
What would AE make of one of these devices.....
Musiland Monitor 01

They seem to deliver 24 bit/192kHz over optical/coax using clever ASIO and WASAPI drivers. People have had great success using with Foobar2k outputing hi def audio to DACs via this device. If Windows sees this device with supported modes up to 192kHz, will AE be able to operate at >48kHz?

My AVR doesn't have HDMI audio support. This is my only route to HD audio.

Thanks
Dave

I don't know anything about that device, but it's driver would have to decode DTS-MA/TrueHD for that to work, as well as to report those as supported modes to Windows. 24/192 is what you need for those formats, but you also need a decoder somewhere that would change the stream from these encoded formats to PCM. AE can decode TrueHD losslessly to PCM, so that's fine, but not DTS-MA. Your money might be better put to a receiver that supports those formats.


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-05-12

Okay folks - issue found - there was a commit reverting some files from a seperate project in master to refactor XBMC's thread handling - commit 43bb6e1486dd905fa4b99b4a3eb48350cb2ac56a.

I've pushed a revert to master to fix, and Dixon Butts has tested and crash is gone (thanks for the quick help there mate).

If you build your own, master is fine again. If you use nightlies tomorrows will be back to normal. It was a hard one to find as there have been around 40 commits to master since the merge, but it's all good again.

Thx for the reports.


RE: [Windows] AudioEngine testers - Windows platform only - Wanilton - 2012-05-12

Thanks DDDamian, work fine...thanks..


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-05-12

(2012-05-11, 20:18)PKOneTwo Wrote: This maybe interesting for you DDDamian:
http://trac.xbmc.org/ticket/13017

jmarshall put you on cc. (crash on start, sound intialization)

Thx - replied on ticket and closed Smile


RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-05-12

(2012-05-12, 03:31)Wanilton Wrote: Thanks DDDamian, work fine...thanks..

Cheers Wanilton, and thx for the new translates Wink


RE: [Windows] AudioEngine testers - Windows platform only - TRaSH - 2012-05-12

(2012-05-12, 04:07)DDDamian Wrote:
(2012-05-11, 20:18)PKOneTwo Wrote: This maybe interesting for you DDDamian:
http://trac.xbmc.org/ticket/13017

jmarshall put you on cc. (crash on start, sound intialization)

Thx - replied on ticket and closed Smile

can't wait till there's a new nightly so i can test a fresh portable mode version


RE: [Windows] AudioEngine testers - Windows platform only - minimoe - 2012-05-12

(2012-05-11, 15:23)DDDamian Wrote:
(2012-05-11, 11:33)minimoe Wrote: I installed the nightly of May 10th and I have problems when playing FLACs with PAPlayer. The music plays fine but XBMC becomes very sluggish, almost unresponsive.

The file is 88.2kHz but plays as 48kHz.

Image

1.76fps is a good number, most of the time it's around 0.50fps. Confused

Heh - this was a result of taking the Exclusive mode / Shared mode button out of the gui before actually eliminating the code for shared mode. Has been fixed now. Smile

I'm happy to report that today's (May 12th) nightly doesn't crash, doesn't crawl and it sends 88.2kHz to my AVR Image




RE: [Windows] AudioEngine testers - Windows platform only - cyradix - 2012-05-12

Yup, the May 12th nightly doesn't crash and it updates my library again...
Thanks!! Smile


RE: [Windows] AudioEngine testers - Windows platform only - Nimo - 2012-05-12

i also donĀ“t get start up crash and it updates library. but one crash came later

11:33:49 T:1168 ERROR: CJobWorker:Tonguerocess error processing job cacheimage
11:33:50 T:14392 ERROR: Previous line repeats 9 times.
11:33:50 T:14392 ERROR: CJobWorker:Tonguerocess error processing job
11:33:50 T:15124 ERROR: exception in CApplication::Render()
11:33:50 T:15124 ERROR: m_pD3DDevice->BeginScene() failed. 8876086C - D3DERR_INVALIDCALL (Invalid call)
..
11:33:53 T:15124 ERROR: m_pD3DDevice->BeginScene() failed. 8876086C - D3DERR_INVALIDCALL (Invalid call)
11:33:53 T:15124 ERROR: exception in CApplication::FrameMove()
11:33:53 T:15124 ERROR: exception in CApplication::Render()
11:33:53 T:15124 ERROR: exception in CApplication::FrameMove()
11:33:53 T:15124 ERROR: CApplication::FrameMove(), too many exceptions
11:33:53 T:14696 ERROR: CJobWorker:Tonguerocess error processing job cacheimage
11:34:36 T:1168 ERROR: Previous line repeats 1344 times.
11:34:36 T:1168 ERROR: CJobWorker:Tonguerocess error processing job
then crash

its a clean installation