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[Windows] AudioEngine testers - Windows platform only - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Development (/forumdisplay.php?fid=93) +--- Thread: [Windows] AudioEngine testers - Windows platform only (/showthread.php?tid=124600) |
RE: [Windows] AudioEngine testers - Windows platform only - liquidskin76 - 2012-03-12 17:56 Ha... knew i had jump the gun! Cheers
RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-12 18:30 (2012-03-12 17:56)liquidskin76 Wrote: Ha... knew i had jump the gun! Such is progress I'm afraid
RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-15 18:08 Just an update guys - some things broken now in the main AE repo as the code has been reworked to better seperate passthrough from non-passthrough stream handling, so holding off on posting an updated build until corrected. RE: [Windows] AudioEngine testers - Windows platform only - liquidskin76 - 2012-03-15 20:31 Cool. Noticed that so guessed that was the case. Cheers for the update. RE: [Windows] AudioEngine testers - Windows platform only - two_OH_five - 2012-03-19 18:57 Skipping back a couple of pages you said that truehd dropout was sort of a known problem on slow hardware What do you class as slow? I downloaded the latest rev from the first post link and I have dropouts on material that runs fine on Daniella's frankenEngine platform My hw is i3-2105 with an ATI6570 GPU....not what I'd call slow but not a code crunching quad core monster A brief look at the debug log didn't show anything with an error tag and I'm away from home now so can't easily post it. This is more of a will this info be helpful type query Apart from this everything went well, mucho kudos to all for getting it this far RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-19 20:41 Hi two_OH_five, the drop-outs you see are more obvious on slower hardware, but are not really a hardware problem per se. It's a bug pure and simple, it just becomes more noticeable on slower machine. Once we post this fixed version your hardware will be more than enough to handle full bitsteaming and 24bit audio with AE. I believe at this time we have a fix for this specific issue, and have gathered enough data on it, so a debug log won't really help us further on that issue, but thanks for offering. Basically though, your hardware is fine to use this once we release then next build. As an update - we are looking at a merge into nightlies in mid-to-late April across all platforms, which is not that far off! There is some concerted effort now by devs across platforms to prepare for the merge, so there's definite progress towards integration! RE: [Windows] AudioEngine testers - Windows platform only - liquidskin76 - 2012-03-20 00:06 (2012-03-19 20:41)DDDamian Wrote: As an update - we are looking at a merge into nightlies in mid-to-late April across all platforms, which is not that far off! There is some concerted effort now by devs across platforms to prepare for the merge, so there's definite progress towards integration! [giggle... cough] just a little excited.
RE: [Windows] AudioEngine testers - Windows platform only - Hasu0bs - 2012-03-27 16:11 (2012-03-19 20:41)DDDamian Wrote: As an update - we are looking at a merge into nightlies in mid-to-late April across all platforms, which is not that far off! There is some concerted effort now by devs across platforms to prepare for the merge, so there's definite progress towards integration! Do you mean AudioEngine in general (gnifs branch) or is it just the windows versions of AE? RE: [Windows] AudioEngine testers - Windows platform only - DDDamian - 2012-03-27 16:13 AE in general - it will only be merged to master for all platforms - anything else is "unofficial", The master branch will always be multi-platform. RE: [Windows] AudioEngine testers - Windows platform only - abudabi - 2012-03-27 21:40 Now that Eden has landed.. Still mid-to-late April? When the merge into nightlies happen, it will already be compiled.. correct? Thanks for the work chaps! |