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Unifying dialogs so simply skinning - Printable Version

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+--- Thread: Unifying dialogs so simply skinning (/showthread.php?tid=159328)

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RE: Unifying dialogs so simply skinning - Alex... - 2014-05-12

The list is based on Gotham and to be honest I only checked for the changes posted by Ronie in the Changes to the skinning engine for XBMC Helix thread, so I wonder what else I missed.

(2014-05-12, 03:52)jmarshall Wrote: I suggest switching to a range that is "Safe" for all dialogs for these 3 controls. e.g. maybe in the 40's ?

As far as I know, 41-47 aren't used, so I guess it would be ok. 48 and 49 are used in DialogKeyboard.xml for digit keys (unless that changed).


RE: Unifying dialogs so simply skinning - Maxoo - 2014-07-23

Any news on this ?

Dialogs are, from what I gather, the most painful things to code in XBMC, and the main reason we have so much unfinished skins.
Having them simplified would ease the job of skinners.

Bunching dialogs would be great to. MassIV made a first list here : http://forum.xbmc.org/showthread.php?tid=159328&pid=1435987#pid1435987

It's good to see how much XBMC development evolves and is optimized.


RE: Unifying dialogs so simply skinning - MassIV - 2014-07-24

Yes there is progress. You can follow here: http://forum.xbmc.org/showthread.php?tid=194515

For example, you can see the button id's are being changed so they are the same in all dialogs.


RE: Unifying dialogs so simply skinning - Maxoo - 2014-07-24

Nice, thanks for the heads up !