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WIP [windows] Enable shader based HQ scalers for DXVA renderer - Printable Version

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+---- Thread: WIP [windows] Enable shader based HQ scalers for DXVA renderer (/showthread.php?tid=170855)

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RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-28

First post updated updated to new build

Testing:
When testing, please check:
render method set to PS/DXVA
scaling methods DXVA/Bicubic/Lanczos3/Spline36 and their "optimized" versions.

Please also add "AE_ENGINE = ACTIVE" to your Windows environment variables
http://www.nextofwindows.com/how-to-adde...windows-7/
Environment name: AE_ENGINE
Environment value: ACTIVE


RE: [windows] Enable shader based HQ scalers for DXVA renderer - oldpoem - 2013-08-28

(2013-08-28, 14:19)StinDaWg Wrote:
(2013-08-28, 12:37)oldpoem Wrote:
(2013-08-28, 10:04)StinDaWg Wrote: Are you going to upload the proper build so we can test?

Man, don't rush thing. I suggest revert to 0821 build which I'm perfectly fine with it.
Boost volume on downmix doesn't work on that build. Since Martijn said there were audio fixes I'm hoping it's one of them.

I rarely get good result with "Boost volume on downmix" most of the time it tends to boost too much and got clipping instead. So I end up disable it anyway.


RE: [windows] Enable shader based HQ scalers for DXVA renderer - StinDaWg - 2013-08-29

Why is this necessary? Seems to work just fine without it.
Quote:Please also add "AE_ENGINE = ACTIVE" to your Windows environment variables
http://www.nextofwindows.com/how-to-adde...windows-7/
Environment name: AE_ENGINE
Environment value: ACTIVE



RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-29

(2013-08-29, 00:27)StinDaWg Wrote: Why is this necessary? Seems to work just fine without it.
Quote:Please also add "AE_ENGINE = ACTIVE" to your Windows environment variables
http://www.nextofwindows.com/how-to-adde...windows-7/
Environment name: AE_ENGINE
Environment value: ACTIVE

because i say so or perhaps you don't want better audio so that's fine with me Smile


RE: [windows] Enable shader based HQ scalers for DXVA renderer - StinDaWg - 2013-08-29

nevermind


RE: [windows] Enable shader based HQ scalers for DXVA renderer - bossanova808 - 2013-08-29

There's a new AudioEngine in very active development....


RE: [windows] Enable shader based HQ scalers for DXVA renderer - darknessatnight - 2013-08-29

Spline36 optimized and the other shaders can be selected now and work fine for me.
(audio works fine also)

Only thing with this build is that , I update my library on start up, this loading loops and doesn't actually update the library.
Probably this causes to hang XBMC on exit also.


RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-29

(2013-08-29, 18:49)darknessatnight Wrote: Only thing with this build is that , I update my library on start up, this loading loops and doesn't actually update the library.
Probably this causes to hang XBMC on exit also.

Offtopic and has nothing to do with this build in particular


RE: [windows] Enable shader based HQ scalers for DXVA renderer - darknessatnight - 2013-08-29

owkeeeeeeeee

glad I could help you.


RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-29

thread is about testing HQ shaders, not about other unrelated issues.


RE: [windows] Enable shader based HQ scalers for DXVA renderer - piipes - 2013-08-29

AMD A8-5500 APU with latest driver.

All works ok, but i get best results with DXVA scaler, when watch poor quality SD material.
Can't see difference with HD.

I try motogp .ts file HD and SD

Keep on with the good work. I really like that we can watch interlaced material with xbmc.


RE: [windows] Enable shader based HQ scalers for DXVA renderer - darknessatnight - 2013-08-30

(2013-08-29, 19:27)Martijn Wrote: thread is about testing HQ shaders, not about other unrelated issues.


yes I noticed.
But as you told us there were just audio updates the last time ( not shaders) I thought it might help you.
It seems not to be appreciated.

I go back to the nightlies. Good luck.


RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-09-01

this has been merged into mainline so it will be included in nightly builds starting from September 1st

Thanks everyone for testing


RE: [windows] Enable shader based HQ scalers for DXVA renderer - Ed76 - 2013-09-01

short shaders-related question (didnt want to open a new thread): is it planned to add more postprocessing shaders to improve picture quality? maybe some shaders from mpc-hc like sharpen complex 2 or other?


RE: [windows] Enable shader based HQ scalers for DXVA renderer - StinDaWg - 2013-09-02

(2013-09-01, 00:54)Martijn Wrote: this has been merged into mainline so it will be included in nightly builds starting from September 1st

Thanks everyone for testing
Great news.