WIP [windows] Enable shader based HQ scalers for DXVA renderer - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: General Support (https://forum.kodi.tv/forumdisplay.php?fid=111) +---- Forum: Windows (https://forum.kodi.tv/forumdisplay.php?fid=59) +---- Thread: WIP [windows] Enable shader based HQ scalers for DXVA renderer (/showthread.php?tid=170855) |
RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-28 First post updated updated to new build Testing: When testing, please check: render method set to PS/DXVA scaling methods DXVA/Bicubic/Lanczos3/Spline36 and their "optimized" versions. Please also add "AE_ENGINE = ACTIVE" to your Windows environment variables http://www.nextofwindows.com/how-to-adde...windows-7/ Environment name: AE_ENGINE Environment value: ACTIVE RE: [windows] Enable shader based HQ scalers for DXVA renderer - oldpoem - 2013-08-28 (2013-08-28, 14:19)StinDaWg Wrote:(2013-08-28, 12:37)oldpoem Wrote:Boost volume on downmix doesn't work on that build. Since Martijn said there were audio fixes I'm hoping it's one of them.(2013-08-28, 10:04)StinDaWg Wrote: Are you going to upload the proper build so we can test? I rarely get good result with "Boost volume on downmix" most of the time it tends to boost too much and got clipping instead. So I end up disable it anyway. RE: [windows] Enable shader based HQ scalers for DXVA renderer - StinDaWg - 2013-08-29 Why is this necessary? Seems to work just fine without it. Quote:Please also add "AE_ENGINE = ACTIVE" to your Windows environment variables RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-29 (2013-08-29, 00:27)StinDaWg Wrote: Why is this necessary? Seems to work just fine without it. because i say so or perhaps you don't want better audio so that's fine with me RE: [windows] Enable shader based HQ scalers for DXVA renderer - StinDaWg - 2013-08-29 nevermind RE: [windows] Enable shader based HQ scalers for DXVA renderer - bossanova808 - 2013-08-29 There's a new AudioEngine in very active development.... RE: [windows] Enable shader based HQ scalers for DXVA renderer - darknessatnight - 2013-08-29 Spline36 optimized and the other shaders can be selected now and work fine for me. (audio works fine also) Only thing with this build is that , I update my library on start up, this loading loops and doesn't actually update the library. Probably this causes to hang XBMC on exit also. RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-29 (2013-08-29, 18:49)darknessatnight Wrote: Only thing with this build is that , I update my library on start up, this loading loops and doesn't actually update the library. Offtopic and has nothing to do with this build in particular RE: [windows] Enable shader based HQ scalers for DXVA renderer - darknessatnight - 2013-08-29 owkeeeeeeeee glad I could help you. RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-08-29 thread is about testing HQ shaders, not about other unrelated issues. RE: [windows] Enable shader based HQ scalers for DXVA renderer - piipes - 2013-08-29 AMD A8-5500 APU with latest driver. All works ok, but i get best results with DXVA scaler, when watch poor quality SD material. Can't see difference with HD. I try motogp .ts file HD and SD Keep on with the good work. I really like that we can watch interlaced material with xbmc. RE: [windows] Enable shader based HQ scalers for DXVA renderer - darknessatnight - 2013-08-30 (2013-08-29, 19:27)Martijn Wrote: thread is about testing HQ shaders, not about other unrelated issues. yes I noticed. But as you told us there were just audio updates the last time ( not shaders) I thought it might help you. It seems not to be appreciated. I go back to the nightlies. Good luck. RE: [windows] Enable shader based HQ scalers for DXVA renderer - Martijn - 2013-09-01 this has been merged into mainline so it will be included in nightly builds starting from September 1st Thanks everyone for testing RE: [windows] Enable shader based HQ scalers for DXVA renderer - Ed76 - 2013-09-01 short shaders-related question (didnt want to open a new thread): is it planned to add more postprocessing shaders to improve picture quality? maybe some shaders from mpc-hc like sharpen complex 2 or other? RE: [windows] Enable shader based HQ scalers for DXVA renderer - StinDaWg - 2013-09-02 (2013-09-01, 00:54)Martijn Wrote: this has been merged into mainline so it will be included in nightly builds starting from September 1stGreat news. |