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Port XBMC to PS3 (PlayStation 3) to run on Linux ("Other OS") or natively on GameOS? - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Feature Suggestions (/forumdisplay.php?fid=9) +--- Thread: Port XBMC to PS3 (PlayStation 3) to run on Linux ("Other OS") or natively on GameOS? (/showthread.php?tid=21849) |
- althekiller - 2010-05-14 23:13 madshaun1984 Wrote:^ original post here Congrats, you've caught up with the xbox360 guys. Quote:Time to support it as a viable port maybe? No, especially with otheros being removed from official firmware. We aren't up for the cat and mouse game anymore. Feel free to do your own thing of course. - topfs2 - 2010-05-14 23:41 if you read developers posts you'll see that we have never stated that by not start, we have only stated that since there exist no graphic acceleration it will run but be dog slow. We don't define "working" to be 1-2 fps. - madshaun1984 - 2010-05-15 00:41 topfs2 Wrote:if you read developers posts you'll see that we have never stated that by not start, we have only stated that since there exist no graphic acceleration it will run but be dog slow. We don't define "working" to be 1-2 fps. There is a way to get 3d acceleration going for the ps3, the mesa3d cell-driver is potentially more than capable of doing the job, it just needs some work doing to it before it is usefull enough to do what we want. Also I asked a few months ago, for help with getting xbmc installed on the ps3, via the IRC, and got basically told it could not be done, there are posts all over this site that say it cant be done, yet I have it installed, (all be it a little slow). I have shown that the ps3 is a very viable option as even without any patching or hardware 3d acceleration, it still runs at a semi decent speed (its slow yeah, but not the 1-2 frames per second mentioned) I'm sure with some refinement and some patching this can be improved upon, to at least get emulation working via xbmc on the ps3 at a good speed for the time being till a driver is available). The other reason my install is so slow, is the fact I installed it onto a usb hdd, and not the ps3's internal hdd, (I dont like to give up my space for the GameOS to linux so have never formatted my ps3 to create an otheros partition). I think its sad to see a team that have created a much loved program, to give up before they have even tried. I can only hope that theres are others out there like me, that want to see xbmc running at a decent speed on the ps3 who havent given up hope. - gabbott - 2010-05-15 00:47 madshaun1984 Wrote:There is a way to get 3d acceleration going for the ps3, the mesa3d cell-driver is potentially more than capable of doing the job, it just needs some work doing to it before it is usefull enough to do what we want. The beauty of open source, get a team together and have at it. The developers have already expressed they don't have interest in porting xbmc to any more gaming platforms. - GregoryRasputin - 2010-05-15 00:50 No offense to the great XBMC team, who i have a lot of respect for, but i think you should search else where for help madshaun1984, as clearly the team don't have the capabilities or understanding of the PS3 platform. Its just a damn shame that the ones who brought XBMC to the Xbox, PC and Mac are afraid to tackle the PS3
- madshaun1984 - 2010-05-15 00:52 GregoryRasputin Wrote:No offense to the great XBMC team, who i have a lot of respect for, but i think you should search else where for help madshaun1984, as clearly the team don't have the capabilities or understanding of the PS3 platform. Unfortunatly I think im going to have to agree, I'll get a project website set up tomorrow and wiill update with a link, for anyone interested. - jmarshall - 2010-05-15 01:04 No interest != no capabilities, but nice troll attempt. That we don't care about closed, proprietary platforms does not mean that we wouldn't welcome patches to handle those platforms in some way. After all, getting the same codebase running across multiple platforms has benefits for all platforms as AlTheKiller points out in the post you quote - more eyes on the code, fewer assumptions due to a particular architecture, optimisations for one architecture often reap benefits for others, etc. etc. Cheers, Jonathan - GregoryRasputin - 2010-05-15 01:17 jmarshall Wrote:No interest != no capabilities, but nice troll attempt. I take offense to being called a troll, from guys who said it wasn't possible to run XBMC on the PS3, that were shown it was possible, its obvious that you guys didn't have the capabilities to get it running when you said it wasn't possible. That said, i wasn't intending or trying to cause any offense, as i said, i have great respect for you guys, i love XBMC, i had it on my Xbox and i have it on my Media PC, i was merely stating fact as it is. I will make this my last post, i don't want to get insulted anymore
- madshaun1984 - 2010-05-15 01:27 lets put thius another way, if there was hardware 3d acceleration for the ps3, im sure xbmc would of been patched already to run on the ps3, I am showing that xbmc in the state its in right now, can and will run on the ps3 (slowly). You guys got it that far already, I havent patched or touched (other than to compile) the svn source I downloaded from your svn repo. I also found a driver that is suitable (Thanks to the work done over at mesa3d.org) that will be suitable to speed up the xbmc install on the ps3 to a reasonable speed for movie playback etc... I have made the video and posted it here, to raise awareness that the ps3, could well be a viable port if people are willing to spend some time on it, I personally will be working on it, (not that im any sort of dev or coder I'll have to learn on the fly to get anywhere else with it). If you the team here has no interest in helping out then fair enough, I'll say no more on the matter here. XBMC rocks, so I wouldnt like to cause any of the team any offence, and I'm sorry if that is what has happened,. - lovedaddy - 2010-05-15 03:08 Wow, very impressive - I saw the work on cell opengl stuff, sounds exciting |