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XBMC_PC Win32 GUI Development Environment for skinners (skin developers) - Printable Version

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- Freddo - 2008-10-01

I haven't no, is there a guide somewhere I can follow? Using VS2008.


- KidKiwi - 2008-10-01

I built one recently for skinning myself. Surprised the heck out of me that it worked. Big Grin.

Check here

http://wiki.xbmc.org/?title=HOW-TO_compile_XBMC_for_Windows_from_source_code


- jmarshall - 2008-10-02

Note that the above is for XBMC for windows (SDL/opengl) - not the directx version which was what Freddo is after. You need VS 2k3 and the DirectX SDK for the other one, though it'll probably build fine with 2k8 if you upgrade the project files.


- Freddo - 2008-10-02

I'm just trying that now, I'll let you know how it turns out...


- Freddo - 2008-10-02

okay it didn't work i'll keep fiddling around but I don't really know what I'm doing, is there any point posting the build log or anything?


- jmarshall - 2008-10-02

If you like. I'm on IRC atm if you want faster feedback.


- skunkm0nkee - 2008-10-31

Would it be possible to have the ability to activate a window/dialog via the SDL build? That for me is the one thing that I need to do as a skinner that is very difficult to do in the SDL build (changing resolutions etc I can do via the settings).

I guess I could keep updating my keymap and activate the window/dialog that way but it was just so much easier in XBMC_PC app (you spoiled us JM!)