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XBMC_PC Win32 GUI Development Environment for skinners (skin developers) - Printable Version

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- Gamester17 - 2007-09-12 14:48

modnar Wrote:I've seen a number of people commenting on their ability or inability to compile xbmc_pc. So how exactly is it done? I've got VS.NET 2003, DirectX XDK, and the sources. What now?
http://xboxmediacenter.com/wiki/index.php?title=HOW-TO:_Compile_XBMC_for_Win32_from_source_code
http://forum.xbmc.org/showthread.php?tid=28318


- jj5768(2) - 2007-09-12 15:36

ads - I had the same thing, audio but no video... i was getting an error in the lof about not being about to generate the correct texture (Y somthing.. .- i`m at work)... personally I put it down to my graphics card not being upto snuff...


- w84no1 - 2007-09-12 16:08

The dvd player works on my machine, it even plays my h.264 content Smile


- ads_german - 2007-09-13 00:41

hmm, average graphics in the cheap laptop i tried xbmc_pc on might be my problem too i suspect...

i'll try again and see what the log shows...


Minimum requirements... - Gamester17 - 2007-09-13 10:59

http://xboxmediacenter.com/wiki/index.php?title=HOW-TO:_Compile_XBMC_for_Win32_from_source_code
Quote:Generic prerequisites requirements:
* A x86 computer with supported operating-system installed:
** Microsoft Windows XP with Service Pack 2 or later
**Windows Vista x86.
* Correctly installed graphics device-drivers from the manufacturer's website, (the latest is often the best choice).
Quote:To build and use XBMC for DirectX and Direct3D you first need:

* DirectX 9.0c SDK (Software Development Kit) (from Summer 2004) or later.
* DirectX 9.0c runtime or later.
* For XBMC GUI to run smoothly at an acceptable frame-rate the minimum requirement for your graphics controller is a 3D GPU (Graphics Processing Unit) that at least supports Shader Model 3.0 (Vertex Shaders 3.0 and Pixel Shaders 3.0), and DirectX version 9.0c. Most graphic adapters that support DirectX version 9.0c or later usually meet all of those mentioned requirements, however(Team-XBMC recommends NVIDIA GeForce 6150 or later.
Quote:To build and use XBMC for SDL and OpenGL you first need:

For XBMC GUI to run smoothly at an acceptable frame-rate the minimum requirement for your graphics controller is a 3D GPU (Graphics Processing Unit) that at least supports Shader Model 3.0 (Vertex Shaders 3.0 and Pixel Shaders 3.0), and OpenGL 2.0 (that features 24bpp or 32bpp for 3D hardware-acceleration support). Most graphic adapters that support DirectX version 9.0c or later usually meet all of those mentioned requirements, however(Team-XBMC recommends NVIDIA GeForce 6150 or later as NVIDIA.



- ads_german - 2007-09-14 00:38

i haven't tried the win32 xbmc_pc again yet, but confirmed the graphics controller in my laptop is an SiS M760GX, which, from a quick look around on the web, appears entirely unsuited to gaming (only handling DX 6/7 games), so I suspect it's also choking on xbmc's requirements for the win32 version...

no big drama, after all, the win32 build obviously insn't intended as a full port of the xbox version, i was just curious to test how a Turion 1.8 / 1G ram handled h264 720p...


- DrDDT - 2007-09-20 16:13

How can I use DVD player as default for movies, replacing the dummy video player?


- spiff - 2007-09-20 16:30

edit CPlayerCoreFactory::GetPlayer


- jmarshall - 2007-09-20 23:08

I've updated it now in SVN to always use dvdplayer in win32.


- kricker - 2007-09-21 04:48

Great thanks. What can one do to get the network working in the win32 build, so I can add a path to my media server? And wll there be a new seperate thread for the more functional win32 build now?