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XBMC_PC Win32 GUI Development Environment for skinners (skin developers) - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Skin Development (/forumdisplay.php?fid=12) +--- Thread: XBMC_PC Win32 GUI Development Environment for skinners (skin developers) (/showthread.php?tid=23235) |
- SleepyP - 2008-01-22 08:01 wurd xbmc on windows? - dreamhost - 2008-02-05 06:15 I use xbmc on my xbox and love it. Now gfriend wants to know why we don't use it on the main computers. Is it possible to run xbmc on a windows based pc? -I had built a whs box but decided that whs sucks big time so now I have an ultra powerful computer just sitting there which I would love to use for dedicated xbmc. Q6600 8gb ram 16tb storage (extra 8800gts after giving up on sli for now) sorry for newb question. And yeah, I searched every string I could think of before posting such a basic question. thnx in advance - SleepyP - 2008-02-05 06:44 Maybe after the Linux port is out of the Alpha stage... All the developers who would work on such a thing are busy with that. I can't imagine you have searched these forums very much at all. - LaTropa64 - 2008-02-05 07:48 The Windows XBMC skinning engine (XBMC_PC.exe) included with all the builds works really well. You miss out on a few features but the important ones (Video and Audio Playback) work great. I'm hoping for a full fledged Windows port too one day though.
- dreamhost - 2008-02-05 09:05 LaTropa64 Wrote:The Windows XBMC skinning engine (XBMC_PC.exe) included with all the builds works really well. You miss out on a few features but the important ones (Video and Audio Playback) work great. Thanks, I didn't even know about xbmc_pc.exe until you mentioned it. I'll go dig around and find me a copy to try out. XBMC is hands down my #1 favorite piece of software and I love using it. Haven't upgraded it in almost 2 years now, it's never missed a beat. SleepyP Wrote:Maybe after the Linux port is out of the Alpha stage... All the developers who would work on such a thing are busy with that. I can't imagine you have searched these forums very much at all. I tried searching 'xbmc windows', 'xbmc windows port', among many other strings. I read every thread that looked even possibly relevant but had no luck. I do realise that there is a linux port being worked on, read a lot about that but it seemed a bit 'alpha' to me to use at this point. I even read about the mac mini thread and that seemed interesting. I did not however come across my question. Will try harder next time in order to avoid the wrath of the mega posters here. - gzusrawx - 2008-02-05 17:17 There is someone working on building the linux port in windows but it's not quite ready for primetime yet. http://forum.xbmc.org/showthread.php?tid=30950 - WiSo - 2008-02-11 22:37 Hi, I just wanted to test the compilation on .NET 2003 and it compiled just fine with the project file included in svn. I have only the runtime version of DirectX installed (XP) and was able to compile the project without a problem. ![]() Did I missed something or is it possible to compile XBMC for windows without the directx sdk? As it looks for me only the XDK is installed on my work station. Btw what is missing on the windows build? It runs fine but I didn't test every bit of course. - WiSo - 2008-02-12 22:27 What a pity that nobody knows that ![]() Otherwise I could update the wiki with the build of the directx port for 2003 (even if this would be a one liner )
- Jezz_X - 2008-02-12 22:54 WiSo you sure you havn't installed it along the line somewhere in your programming adventures Unless things have updated and change I used to get compile errors without the directx sdk
- WiSo - 2008-02-12 23:26 mmh, looks like I'm out of the loop for some while. I recently thought about my ancient xbox1 time and I liked it. Hopefully I find some time to come into the topic again to contribute something to the new XBMC ports. Windows looks like an easier beginning since my MBP is only a few month old and my first xcode steps are a little bumby. I'll have a look at the directX stuff and try to update the wiki since documentation seems not to be the developers dream ![]() Thanks for the answer Jezz. It's good to see you again. |