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WIP Additional views for Advanced Launcher - Printable Version

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RE: Additional views for Advanced Launcher - UsefulG - 2015-10-17

@disgustinjustin The box art and fan art displayed in the views are picked up from the thumbs and fan art defined for each game when you add them into Advanced Launcher. The extra fan art you will need to download manually and save locally and then using Advanced Launcher point to that folder for each game. The code uses the locations defined in AL so make sure those are set up first.

The textures from Maddox are mainly artwork diffuse and the highlight boxes for the game boxes so even if you have no thumbs set up you should see a blank grey box with a highlight over it.

The image isn't appearing for me, can you upload them to imagur or dropbox and link them so I can see where you are in the process?


RE: Additional views for Advanced Launcher - disgustinjustin - 2015-10-17

Thanks for your response. I have already scraped a handful of games and the boxart and fanart are showing up in other views for advanced launcher. I have also went into the launchers advanced settings and pointed to the thumb and fanart folders but I am still getting nothing but the game information.

https://www.dropbox.com/s/l9pnwns2qycy1dl/Kodi_20151017_080454.jpg?dl=0


RE: Additional views for Advanced Launcher - bennyhanna - 2015-10-18

@disgustinjustin I had this same issue and changed $VAR[ListPosterVar] to $VAR[PosterVar] in all the view xml files and the thumbs worked after that
I'm using the aeon.nox.music mod


RE: Additional views for Advanced Launcher - disgustinjustin - 2015-10-18

@bennyhanna, thanks so much, this did resolve the issues with the posters. I am still missing fanart but I can at least start using the view. Again, Thank you!


RE: Additional views for Advanced Launcher - UsefulG - 2015-10-18

@disgustinjustin The screenshot looks like the image files from madnox are in the wrong place, the fan art diffuse is missing as is the background and highlight for the thumbs.

Have you unpacked the textures.xbt into the Skin.Aeon.Nox.Silvo\Media folder?

The Maddox images need to go into specific folders under Skin.Aeon.Nox.Silvo\Media once the textures file has been unpacked and renamed textures.old

These files are:

Skin.Aeon.Nox.Silvo\Media\views\KodiFlix\fanart_diffuse.png

Skin.Aeon.Nox.Silvo\Media\views\addonwall_select.png

Skin.Aeon.Nox.Silvo\Media\views\other\panel.png

Skin.Aeon.Nox.Silvo\Media\views\other\panel2.png

Skin.Aeon.Nox.Silvo\Media\thumbs\thumb_border_fade.png

The code uses the thumbs\fanart\extra fanart\trailer settings from Advanced Launcher so as long as they are defined in AL they should show up. These folders can be located anywhere as long as they are defined in AL, the only location stipulation is for a logo folder under the extrafanart folder.

If you look at the advanced modifications on the game item it should look something like below.

Image


As for changing variables names, it shouldn't be necessary with the Silvo mod as this was written for Silvo specifically but looking at variables.xml both will work.


RE: Additional views for Advanced Launcher - lollo78 - 2015-10-18

Hi dear UsefulG,
I'm trying to make your mod into the BigNoid's original Aeon Nox skin.
I edited the files like your guide, with some adapting into MyPrograms.xml (because the original code is only <views>50,51,55,500</views>) and into IncludesBackgroundBuilding.xml (because the code seems lightly different: less view available).
I uploaded on Dropbox the edited XML file, plus the original IncludesBackgroundBuilding.xml:
https://dl.dropboxusercontent.com/u/30093753/BigNoid%20AeonNox.zip
If you wanna give it a look... I'll really appreciate it

From https://www.dropbox.com/sh/gikfqpam7rsgor0/AABQSmy2ClZ_vvx5zUWCjt9ca?dl=0
I copied into 1080i folder this file: View_51_InfoWall.xml, View_801_GamesFlix.xml, View_802_GamesFlixWide.xml, View_803_GamesFlixSquare.xml (from your gamesflix video\code folder).

I created the Extras subfolder (but for now I have not copied any file inside)

I extracted texture.xbt in Media folder and copied the new file from https://github.com/MadMikeDoc/skin.aeon.madnox

I can see the GameFlix views in lateral menu, but it doesn't work (view not change).

Thanks for any help


RE: Additional views for Advanced Launcher - disgustinjustin - 2015-10-18

@UsefulG, Thanks for your help! I now have the textures showing up as they should. I am still unable to see fanart although I think I have the correct setting in AL. I have included a screenshot of what I have in gamesflix view and what I have in list view. I will keep tinkering with the fanart and I should be able to figure it out. Thanks for this awesome view!


https://www.dropbox.com/s/dk9rau5phi0uupd/Kodi_20151018_114813.jpg?dl=0

https://www.dropbox.com/s/tjtwaexpkvr4pxl/Kodi_20151018_114736.jpg?dl=0

https://www.dropbox.com/s/ihllqraizyo019o/Kodi_20151018_114936.jpg?dl=0


RE: Additional views for Advanced Launcher - UsefulG - 2015-10-19

@disgustinjustin Can you confirm the version number of AL? The Extra fan art setting was set part way through development. I am using version 2.5.8. Also can you confirm that you have images in your Extra Fan art folder? I notice your file paths are on an SD card, are you using a Raspberry Pi? It shouldn't matter to the code but I've noticed another user having problems with AL and SD cards.

I am developing on Windows, could the variables for fan art be different on different platforms?

The way the code works is

First use the extra fan art setting to display rotating extra fan art, if this doesn't exist then use the fan art defined on the game.
Second if there is no extra fan art or a fan art if step 1 then try to display the fan art again, if this doesn't exist use the default movie jpg (red curtains)

You are getting the fallback image which suggests it's not picking up either the fan art or extra fan art.

Finally the Logo is missing, do you have the logo saved as logo.png in a folder called Logo saved in your extra fan art folder?


RE: Additional views for Advanced Launcher - UsefulG - 2015-10-19

@lollo78 I have spoken to Big Noid about adding the views into Aeon Nox main. I have to submit a PR with my changes, once I've figured out how to do that Big Grin

You need to include the views in MyPrograms.xml, replace

Code:
<control type="group">
            <include>Window_OpenClose_Animation</include>
            <include condition="!Skin.HasSetting(Enable.SlimList)">AddonList</include>
            <include condition="Skin.HasSetting(Enable.SlimList)">SlimList</include>
            <!-- view id = 50 -->
            <include>AddonInfoWall</include>
            <!-- view id = 51 -->
            <include>AddonWall</include>
            <!-- view id = 500 -->
            <include>GamesTriPanel</include>
            <!-- view id = 55 -->
        </control>

with this

Code:
<control type="group">
            <include>Window_OpenClose_Animation</include>
            <include condition="!Skin.HasSetting(Enable.SlimList)">AddonList</include>
            <include condition="Skin.HasSetting(Enable.SlimList)">SlimList</include>
            <!-- view id = 50 -->
            <include>AddonInfoWall</include>
            <!-- view id = 51 -->
            <include>AddonWall</include>
            <!-- view id = 500 -->
            <include>GamesTriPanel</include>
            <!-- view id = 55 -->
            <include>GamesFlix</include>
            <!-- view id = 801 -->
            <include>GamesFlixWide</include>
            <!-- view id = 802 -->
            <include>GamesFlixSquare</include>
            <!-- view id = 803 -->
        </control>

You don't need to work about using the Extra folder any more, it will use the file locations you define in the Advanced Launcher item when you create it.


RE: Additional views for Advanced Launcher - lollo78 - 2015-10-19

(2015-10-19, 11:57)UsefulG Wrote: @lollo78 I have spoken to Big Noid about adding the views into Aeon Nox main. I have to submit a PR with my changes, once I've figured out how to do that Big Grin

Congrats, lovely news!
So, we have to make it working fine on Big Noid Aeon Nox Wink
If you want, I can do for you the beta testing. If you prefer, send me directly the modded files to test.
So we avoid some human error (mine, trying to edit files Big Grin).

I did your latest edit. Now, when I select a GameFlix view, something happens. But it doesn't work: I can see only a blue square without game info/title and thumbnails.
An image here:
https://dl.dropboxusercontent.com/u/30093753/IMG_20151019_162406.jpg

Another issue. I don't know if I made something wrong, but after decompiling Textures.xbt (I putted all the extracted files and folders inside the Media skin folder) some Aeon Nox icon are missed (the ckecks that appear on the media contents you have seen, and all the reproduction icon on bottom - language, subtitle, play, pause, stop and so on-).

Another question:
I would like to use the same fanart for all the games and only one logo for emulator.
I have more then 5000 rom for all the emulators, and for me it's an huge work do a single fanart and a single logo for all the games.
So, my ideal setup for each emulator could be:
- console Logo (Nintendo, Nintendo 64, Sega genesis...)
- console fanart (Image of the NES, N64 ecc.)
- cover flow (your new view with all the cover thumbnails and game informations).

Your view can do this or the function must be implemented?


RE: Additional views for Advanced Launcher - disgustinjustin - 2015-10-20

@useful G, I am using an Nvidia Shield console so that could be the issue. Advanced Launcher is version 2.5.8. Sorry I didn't mention that before. I am able to get fanart using extra fanart. The only layout I have been able to get to work is . . .Skin.Aeon.Nox.Silvo/extras/Games/ExtraArtwork/game title/game tiltle.jpg so this is working fine. I still can't get logos working. At this point I have tried to add a logo just about every way imaginable starting with your suggestion of extrafanart/logo/logo.png. Also tried extrafanart/logo/game title.png, extrafanart/game title/logo.png. With all of that being said I really think that the issue is more than likely with the fact that I am using Android.

I was also curious if it would be possible to have the view fall back to the game title if there is no logo?

I will attach a log file that appear to show a few AL errors that I can't make sense of. AL appears to begin launching at 14:32:10. Maybe if you have some time you could check it out and see if you see any issues. No big deal though, I am just happy to have it working with the box art and fan art. Thanks in advance.


RE: Additional views for Advanced Launcher - disgustinjustin - 2015-10-20

Forgot the log file. . . https://www.dropbox.com/s/6t20vi5ce22jsss/kodi.log?dl=0


RE: Additional views for Advanced Launcher - Edworld - 2015-10-20

(2015-10-19, 11:57)UsefulG Wrote: @lollo78 I have spoken to Big Noid about adding the views into Aeon Nox main. I have to submit a PR with my changes, once I've figured out how to do that Big Grin

isengard or jarvis?


RE: Additional views for Advanced Launcher - lollo78 - 2015-10-20

Isengard (Openelec 6.0 beta 5)


RE: Additional views for Advanced Launcher - UsefulG - 2015-10-21

@lollo78 @Edworld I would be submitting the views for the Isengard branch. My test box is on Jarvis Alpha and the views seem to work but no real testing done.

@lollo78 The views use whichever location you choose for the items you set up in AL so you could setup a SNES launcher with a Extra Fanart folder showing all your SNES extra fan art and put the SNES logo into the Logo folder in that Extra Fan art folder. Then each individual SNES game you can define the same extra fan art folder and it would show the same extra fan art and SNES logo for your games.

@lollo78 I had the same problem with my Aeon Nox Big Noid skin and need more work to get it ready for the PR. Real life is getting in the way atm but I'll be on it as soon as I can.