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Touchscreen support in XBMC - Control everything in GUI via one finger touch/click(s) - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Feature Suggestions (/forumdisplay.php?fid=9) +--- Thread: Touchscreen support in XBMC - Control everything in GUI via one finger touch/click(s) (/showthread.php?tid=245) |
Touchscreen support in XBMC - Control everything in GUI via one finger touch/click(s) - fonzi - 2003-10-28 09:02 it will be awesome if you could implement touchscreen functionality, since most touchscreen controllers use mouse drivers then xbmc will be the perfect in-car entartainment system - Hullebulle - 2003-10-28 09:37 and there is the problem. most touchscreens need a special mousedriver (with calibration and what not) to work properly. - jcee - 2003-10-28 12:36 i would like to have a touchsreen too. just building a new xbox power supply for 10..15v for in car use. - decapitator - 2004-01-08 16:39 hi, i was wondering if i could connect my xbox to a touchscreen tft. it is possible to connect a usb mouse device to the xbox isn't it? (or even com?) thnx - Gamester17 - 2004-05-20 14:50 no, touch screens are not yet supported in xbmc, (if it already was then it would be listed on out project page). i guess support for it could be added in theory if mouse support was coded into xbmc and the touchscreen used a standard hid usb mouse interface? - Pmath - 2004-05-23 07:07 i have seen usb touchscreen devices for sale online... i think this is a great idea and hope that somone can shed a lil more light on its posibility quick links http://www.hothardware.com/hh_files/ccam/id75.htm http://freshmeat.net/projects/3mtouchscreendriver/ - Gamester17 - 2004-05-24 12:05 (pmath @ may 23 2004,06:07 Wrote:http://www.hothardware.com/hh_files/ccam/id75.htmjust fyi, none of those are/use "standard hid usb mouse interface" (hid = human interface device) for win32 which be simplest to code - Tom van Dongen - 2004-06-07 07:52 hi, i started changing the mouse support in xdk to see whether it was possible to make my touch screen work. it wouldn't work by redefining the structure of the mouse to the input report of my touch screen (see touchkit.c on the internet for the format of the input message). i was under the impression that someone enabled usb remote control support in xmbc by redefining the input report, because there is no idvendor and idproduct support in the xdk. can someone tell me what kind of driver selection criteria the xdk uses? and what does the define line #define afx_xbinputex_hincluded_ in xbinputex.h mean? regards, tom. - Dogo - 2004-06-11 06:57 Quote:#define afx_xbinputex_hincluded_ i havnt got the source available in front of me, but that looks like a header file flag that identifies that the header has been included, and should not be processed again. i'm guessing there is a #ifndef line nearby ? touchscreen would be very cool. i'm not sure how usb works, but if its anything like paralel/serial ports, it shouldnt too hard once you know the input signals maybe look to some open source touchscreen drivers for help ie. those from linux etc - Tom van Dongen - 2004-06-28 23:18 i've made little progress so far. stil learning details of c and c++, usb etc. usb support from xdk for other devices not documented in xbox.h and the ir-remote is not possible as these are coded in the xapilib.lib. the ir-remote part is there too, but not mentioned in the xdk documentation (this got me confused at at the time of my first post). i'm looking into library independant gamepad support now to solve the touchscreen support (http://www.xbdev.org) and possibly support for other usb devices. regards, tom. |