![]() |
|
XBMC Linux port questions and answers... - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Help and Support (/forumdisplay.php?fid=33) +--- Forum: XBMC General Help and Support (/forumdisplay.php?fid=111) +---- Forum: Linux and Live support (/forumdisplay.php?fid=52) +---- Thread: XBMC Linux port questions and answers... (/showthread.php?tid=26097) |
XBMC Linux port questions and answers... - paperclipmonkey - 2007-05-01 16:33 In the sourceforge svn there is now a linuxport branch. Can anyone explain if this is a full port of xbmc to linux? If soo.....Whooooa! X86 only? - paperclipmonkey - 2007-05-01 18:09 From readme file in SVN - This is an initial port of the skinning tool to Linux. Later on it will include the remaining XBMC functionality. I have tested this to work with Ubuntu 6.06 and 6.10. - paperclipmonkey - 2007-05-01 19:45 Can anyone give me more information on this please? Is there a time frame for dev at all? Is it going to be kept up to sync with Trunk often? Any plans for cross platform, as SDL works on windows, apple and NIX? Getting XBMC to boot on a APPLETV would be a perfect upgrade to the xbox platform, HD output, 40gb HDD by default, optical output, 802.11n wifi, could even boot from USB. Thanks for any info. - HarshReality - 2007-05-01 21:02 As I mentioned above if you think its going to be a full linux port of xbmc then you have a long wait. Spiff and JM hav already expressed their views on the subject. - yuvalt - 2007-05-01 23:33 My plan is to have a fully working Linux port. Yes, it will take a while to get everything working that's why I decided to begin with the skinning tool first and then take it from there. The first milestone of compiling and linking is behind me, although don't expect it to run. Most of the guilib has been ported (including TTF, texturebundles, mouse, keyboard) but as I said there's still a lot of work until the skinning thing is complete. We have decided to put it on a separate branch until it stabilizes and then decide whether to have it part of the main trunk or merge it occasionally, depending how many changes there will be in the code. That's why I decided not to change all the WIN32 api calls, but rather implement them in Linux (this is very partially done yet). There is no time frame for that but I'm working on it with another guy and we get a lot of support from the other team members (pike, jm, spiff, etc). The reason that I moved it to use SDL is so that we can later on port it to other platforms (APPLETV is a good example but I can also think of the PS3). I will keep you posted occasionally on progress and if there are any Linux programmers who want to join the effort of development, please let me know. - pike - 2007-05-02 06:41 here's the README for the linux port http://xbmc.svn.sourceforge.net/viewvc/*checkout*/xbmc/branches/linuxport/XBMC/README.linux (mostly posted so it's easy to find) - skruven - 2007-05-04 20:03 I hope you fix so we can stream RAR archives in the linux port
- Livin - 2007-05-05 20:02 yuvalt, I wish you the best on this... you would allow XBMC to go to the next level! I know you have tons of community support! Linux port screenshot - yuvalt - 2007-05-07 00:27 Just a quick update on the port...we are working hard to make the UI usable on Linux. Thought I would share a screenshot with you guys. Still lot of work.. I'll keep you posted.
- swmike - 2007-05-07 13:23 skruven Wrote:I hope you fix so we can stream RAR archives in the linux port Under linux it's easy to make a wrapper using "rarfs" to get this working. I use this with Freevo to make mplayer play media files within rar archives. It means you have to play using some filesystem mount, so no ccxstream or alike. |