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XBMC Linux port questions and answers... - Printable Version

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- Gamester17 - 2007-12-11 18:03

....oh, and please start a new topic thread in the development forum if anyone of you do as not to clog up this existing thread in a end-user forum.

Wink


- El Piranna - 2007-12-11 18:11

Gamester17 Wrote:....oh, and please start a new topic thread in the development forum if anyone of you do as not to clog up this existing thread in a end-user forum.

Wink

Lol!Laugh Ok, the next time Wink By the way, i want to say that i was reading this (http://xboxmediacenter.com/wiki/index.php?title=HOW-TO:_Compile_XBMC_for_Win32_from_source_code) and from the experience of to have used SDL in MacOS X and Windows XP, well, what i have to say... Did ANYBODY tried it beforeConfused It seems really easy!!! Big Grin

Only one thing: it talk about "Turn off annoying warnings for potentially insecure CRT libraries" and maybe i could have serious problems with that (more if i want to make a "Release" compilation, since XCode is fucking really paranoid when compiling... No )


Port XBMC to Mac OS X from the Linux branch, not the Xbox branch... - Gamester17 - 2007-12-12 15:45

El Piranna Wrote:i was reading this (http://xboxmediacenter.com/wiki/index.php?title=HOW-TO:_Compile_XBMC_for_Win32_from_source_code) and from the experience of to have used SDL in MacOS X and Windows XP, well, what i have to say... Did ANYBODY tried it beforeConfused It seems really easy!!! Big Grin
I pretty sure that the article there only refers to builing XBMC for Win32 from the Xbox branch, ...you see you can build XBMC for Win32 (to run on Windows XP) from both the Xbox branch (actually the SVN trunk) and from the Xbox Linux port branch, however if you where going to port XBMC to Mac OS X then you would want to use the Linux port branch as the base and not the the Xbox version that is in the trunk of SVN.

So if you are a C/C++ programmer then try follow these instructions instead for Mac OS X: http://xboxmediacenter.com/wiki/index.php?title=HOW-TO_compile_XBMC_for_Linux_from_source_code

...do I make sence?

Good luck Wink


- El Piranna - 2007-12-12 16:18

Gamester17 Wrote:...do I make sence?

Err... more or less. I've been out of XBMC project since some months ago, so i don't know what have been the improvements, but a little question: at this moment, is so diferent the XBMC svc trunck from the XBMC4Linux fork? I say, it seems it's possible to compile XBMC for Win32 from XBMC and from XBMC4Linux, and both with SDL, too. But my question is, what are the diferents?

I'm not going to try it now, but maybe in holidays i'll take a look. In any case, thanks for the "good luck" Smile

P.D.: i promise it, the next time i'll start a new toppic Wink


- Gamester17 - 2007-12-12 16:46

El Piranna Wrote:Err... more or less. I've been out of XBMC project since some months ago, so i don't know what have been the improvements, but a little question: at this moment, is so diferent the XBMC svc trunck from the XBMC4Linux fork? I say, it seems it's possible to compile XBMC for Win32 from XBMC and from XBMC4Linux, and both with SDL, too. But my question is, what are the diferents?
Win32 from the trunk is never insteded to become a full working version of XBMC for one thing, (you can read more about that here), plus the trunk is only designed for Win32 while the Linuxbranch is specificly designed to run on Linux which has many similarities to UNIX and should thus be easier to port to Mac OS X which is more UNIX like than Win32 like. The Linux branch of XBMC also have active developers on both the Linux side and the Win32 side, the trunk on the other side only have active developers on the Xbox side (and not the Win32 side, again because the Win32 build from the trunk is never intented to become a full working version of XBMC).

FYI; elan has already started a new topic in the Linux development forum (for programmers only), see: http://forum.xbmc.org/showthread.php?tid=30074


- El Piranna - 2007-12-12 19:00

Gamester17 Wrote:Win32 from the trunk is never insteded to become a full working version of XBMC for one thing, (you can read more about that here), plus the trunk is only designed for Win32 while the Linuxbranch is specificly designed to run on Linux which has many similarities to UNIX and should thus be easier to port to Mac OS X which is more UNIX like than Win32 like. The Linux branch of XBMC also have active developers on both the Linux side and the Win32 side, the trunk on the other side only have active developers on the Xbox side (and not the Win32 side, again because the Win32 build from the trunk is never intented to become a full working version of XBMC).

Ok, i understand it: it was a "little hack" for skinners than a real port as XBMC4Linux. I understood that it was retaken, but i see that not, that the Win32 will be done from Linux port. Ok, this was my question, if XBMC4Win32 was an active project or it was a XBMC4Linux colaterall project.

Ok: XBMC4Linux, no more. Thanks!!! Big Grin

Gamester17 Wrote:FYI; elan has already started a new topic in the Linux development forum (for programmers only), see: http://forum.xbmc.org/showthread.php?tid=30074

Yeah, he push me out Rolleyes In any case it seems he has problems, i'll try to help him Smile


- ekurin - 2007-12-13 15:01

One thing I like about XBMC (Xbox Version) is the ability to completely shutdown the system with just one press of a button. It's especially convenient when laying in bed at night and not be forced to get up and press buttons.

I don't know what would be the best way to implement it. First I was thinking about binding a button on the remote via Lirc and irexec to execute the shutdown -h now command but I would be a bummer if you accidentally pressed the button.

Another way would be to add a Shutdown Computer button next to the regular shutdown/System Info/Restart buttons in XBMC and have it execute a shutdown -h now command (or similar). Then add the necessary permissions to the user in order to use the shutdown command.

Any thoughts about this or a better way to implement this?


- Gamester17 - 2007-12-13 15:12

ekurin Wrote:One thing I like about XBMC (Xbox Version) is the ability to completely shutdown the system with just one press of a button. It's especially convenient when laying in bed at night and not be forced to get up and press buttons.

I don't know what would be the best way to implement it. First I was thinking about binding a button on the remote via Lirc and irexec to execute the shutdown -h now command but I would be a bummer if you accidentally pressed the button.

Another way would be to add a Shutdown Computer button next to the regular shutdown/System Info/Restart buttons in XBMC and have it execute a shutdown -h now command (or similar). Then add the necessary permissions to the user in order to use the shutdown command.

Any thoughts about this or a better way to implement this?
Please start a new topic thread.


- ekurin - 2007-12-13 16:06

Sorry about that, I meant to start a new thread but was afraid the post would be interpreted as a feature request when it's merely a discussion. New thread posted (just hope it was in the appropriate forum)


- bwanaaa - 2007-12-17 04:02

so i built the aopen 965 dr. nice box. have it set up to dualboot ubuntu and vista.

i went here and followed the instructions for downloading and compiling xbmc
http://www.xboxmediacenter.com/wiki/index.php?title=HOW-TO_compile_XBMC_for_Linux_from_source_code

i compiled with 3d gpu support since the aopen box has the gma3000 chipset.

fired it up and got a transparent window. the frame said xbmc but the content was the underlying desktop. the window was frozen and i could not close it. going to task manager showed that xbmc was sleeping. trying to quit would not work- a hard rash.

during the compile, i noticed a lot of messages flying by that had warnings, etc. but i figure for an alpha version that's bound to happen. any idea what i did wrong? ubuntu runs fine and the cd i installed from checks out fine.