Porting XBMC to Mac OS X (Leopard) - Developers only! - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Porting XBMC to Mac OS X (Leopard) - Developers only! (/showthread.php?tid=30074) |
- yuvalt - 2007-12-13 elan Wrote:By the way, I've been treating the OS X target as sort of a sub-port of Linux, so I leave _LINUX defined and then do...Yeah, I'm all for it. Actually even today there are places that should not have _LINUX . I think that adding OSX support will be a compelling event to get that #define fixed. Can you elaborate a bit on what's working for you in the apple port and what requires more work? -Yuval - elan - 2007-12-13 yuvalt Wrote:Can you elaborate a bit on what's working for you in the apple port and what requires more work? After a single night's work, not too much (but I was happy to get as far as I did). It starts, I can browse through the menu tree, go to settings, etc. Browsing audio/video/pictures doesn't work because of a TLS issue (I think). Network needs work, and I need to check that DLLs can load and videos play. I also need to write an audio player using Portaudio. -elan - toonz - 2007-12-13 elan Wrote:I've begun porting the code over to Mac OS X 10.5.1 That's AWESOME! I personally think this'd be perfect ... just imagine it - a Mac Mini running XBMC. mmmmmm QuartzExtreme - Gamester17 - 2007-12-13 elan Wrote:2007-12-12 00:38:44.748 XboxMediaCenter[54121:813] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.Seems like you need to make SDL use Quartz Extreme (OpenGL acceleration for Quartz Compositor) instead of QuickDraw http://en.wikipedia.org/wiki/Quartz_Compositor http://en.wikipedia.org/wiki/Core_OpenGL Again, best is to refer to the libsdl.org website like their FAQ http://www.libsdl.org/faq.php?action=listentries&category=7 Audio under SDL on Mac OS X? - Gamester17 - 2007-12-13 elan Wrote:I also need to write an audio player using Portaudiohttp://en.wikipedia.org/wiki/PortAudio interesting, ...but I thought that libSDL took care of that? or will PortAudio for Mac OS X work like ALSA under Linux as a low-level layer for the hardware (leaving libSDL to take care of the high-level stuff)? - Gamester17 - 2007-12-13 elan Wrote:That is odd, I through that especially the Linuxport branch should use the new logo that simply reads "XBMC" instead of "XBOX MEDIA CENTER", ...well I guess the Linux developers forgot to move that over(?), or maybe they are using the Project Mayhem 3 skin from the trunk instead even under Linux(?)Gamester17 Wrote:Also, where did you get that skin, becuase I can tell from the logo in the top left corner that it is a relativly old version of the PM3 skin(!)Oh, that's funny. I didn't do anything to pick or checkout a skin, so it must be the default one that gets checked out on the Linux port branch? Where should I be getting it from? - Jezz_X - 2007-12-13 the linux port does have the new version I bet he has an old xpr see https://xbmc.svn.sourceforge.net/svnroot/xbmc/branches/linuxport/XBMC/skin/Project Mayhem III/media/Home_Top.png - aegzorz - 2007-12-13 Can't wait to try this Mac-port out. Would be cool if it could be used as a Finder recplacement, so the Mac can boot straight into XBMC. - El Piranna - 2007-12-13 aegzorz Wrote:Can't wait to try this Mac-port out. Err... it's not a bad idea But then XBMC should be improved in a very high way, but it's not a bad idea at all... OFF-TOPIC! no feature/function requests please! - Gamester17 - 2007-12-13 Please respect that this is a development forum for developers/programmers, do not post request/suggestion for new features in this forum unless you actually are a developer/programmer yourself and plan to implement that said feature yourself. Thank you! - aegzorz - 2007-12-13 Sorry didn't mean it as a feature request, I'd love to help out with this Mac-port. I hope this makes it to the svn soon, just hope Xcode 2.5 can open xcode 3.0 files - El Piranna - 2007-12-13 aegzorz Wrote:Sorry didn't mean it as a feature request, I'd love to help out with this Mac-port. I hope this makes it to the svn soon, just hope Xcode 2.5 can open xcode 3.0 files I'm not sure (about XCode 2.5 Apple updated the XCode project format) but in any case, better update to XCode 3.0 It has some strange behaviours, but it's very cool when you config it - elan - 2007-12-13 Gamester17 Wrote:http://en.wikipedia.org/wiki/PortAudio Exactly, that is the idea. -elan - yuvalt - 2007-12-13 Generally I would like to get rid of SDL_Audio. Currently it is used only for skin audio. - elan - 2007-12-13 yuvalt Wrote:Generally I would like to get rid of SDL_Audio. Currently it is used only for skin audio. The nice thing about it is that it is portable across a bunch of systems, and it's easy to just play a fixed piece of audio (like a skin sound). However, Portaudio is very portable too, and would probably serve well, although it would need higher level code to playFile(...), etc. If the lower level Linux stuff had used it instead of ALSA, the port to OS X would have been trivial, and it's even portable to Windows, so it might be a good common layer. I used Portaudio extensively in a former job, and it's a solid bit of code. |