[FFmpeg-devel] [RUMOUR] ASM support on Mac OS X 10.5 Leopard - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: [FFmpeg-devel] [RUMOUR] ASM support on Mac OS X 10.5 Leopard (/showthread.php?tid=31905) |
[FFmpeg-devel] [RUMOUR] ASM support on Mac OS X 10.5 Leopard - Gamester17 - 2008-03-12 http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/thread.html#43430 Quote:I found this on the VLC mailing list, and figured it might interest Can a developer who can compile FFmpeg for/on Mac OS X 10.5 using Xcode test? ...from the Xcode called 3.1 (beta) inside the new iPhone SDK GCC version 4.3.0 released - Gamester17 - 2008-03-12 On a related topic matter GCC version 4.3.0 has been released. Quote:Version 4.3.0 of the GNU Compiler Collection has its middle-end integrated with the MPFR math library, experimental support for the forthcoming C++0x ISO standard, GCJ now uses the Eclipse Java Compiler for Java parsing, all Java 1.5 language features now supported by both the compiler and at run-time, and new GCJ Java tools. GCC 4.3.0 also has performance tuning for the Intel Core 2 and AMD Geode processors. In addition, there is now support for Intel's SSE4.1, and SSE4.2 instruction sets. There are many more changes, so be sure to check out the GCC 4.3 change-log: The full release announcement on the GNU mailing list: http://gcc.gnu.org/ml/gcc-announce/2008/msg00001.html - davilla - 2008-03-13 Make sure you also read the potential kernel problem under linux before migrating to this version.See http://www.gossamer-threads.com/lists/linux/kernel/890160 - Gamester17 - 2008-03-13 Gamester17 Wrote:http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/thread.html#43430What I think this new Xcode version 3.1 (beta) is suppose to do is enable FFmpeg (libavcodec/libavformat) to be compiled with MMX without building FFmpeg as a static libraries but instead as a shared libraries (like they are for XBMC for Linux and the Xbox). I asume shared libraries is prefered? Right? |