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[WINDOWS] GPU assisted video decoding in XBMC for Windows via a custom DXVA renderer? - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Feature Suggestions (/forumdisplay.php?fid=9) +--- Thread: [WINDOWS] GPU assisted video decoding in XBMC for Windows via a custom DXVA renderer? (/showthread.php?tid=33323) |
- garvani - 2009-05-27 05:50 Xbmc continually blows me away.. On a lot of different levels! Take BroneCodes for example. Comes out of know where and announces that he has hardware gpu accelerated video working in his build, Come again, you've done what!? Amazing how someone could come from out of the thin-air and add such a feature. Anyways, theres some truly awesome work you developers are doing! I and thousands of others appreciate it! BrokeCodes you've made me regret buying my quadcore now lol, i thought this was going to take a lot longer to resolve.. As nate said, take your time, if done right then this will be the mother of all patches.. - BrokenCodes - 2009-05-27 06:22 Discaciate Wrote: No, its the nature of the beast, what I'm trying to do now, is figure out how to use the watermark feature of DirectX, to my advantage here... Blit the OpenGL textures into the watermark, and I should have fake overlay. - ashlar - 2009-05-27 11:04 BrokenCodes Wrote:yes... GREAT! Many thanks for the time you're putting in this. I guess by now you know fully well how much the community would appreciate success in this area.It's fundamental for VC-1 content, as in that case FFMPEG is still single threaded. - Blade_0815 - 2009-05-27 13:42 ![]() ![]() I only registered to say: aboslutely awesomy news! can't wait for installing on my ION Windows 7 Machine!! ![]() gogogogo! also thanks to all other xbmc developers... - ashlar - 2009-05-28 09:44 BrokenCodes, would you mind giving us... hourly updates? ![]() Joking of course but... please, do keep us updated on progress. This has been a long time coming. By the way, I'd personally appreciate some sort of explanation of the exact procedure you're adopting to make it work. I think it goes in a direction that I theorized when reasoning "by myself" but I'm no programmer and would like to better understand. - hoborg - 2009-05-28 09:54 Well, i am not an expert, but are you guys sure that DXVA is good way to go? Won't be OpenCL better way for XBMC? - ashlar - 2009-05-28 10:57 hoborg Wrote:Well, i am not an expert, but are you guys sure that DXVA is good way to go?Thoretically without doubt. But it could take months before OpenCL is ready for primetime. Although I might be wrong and all the pieces of the puzzle could already be on the table. - spiff - 2009-05-28 11:15 openCL is NOT an alternative to dxva. - Gamester17 - 2009-05-28 13:02 Again, the OpenCL discussion is off-topic for this thread, please post in the dedicated OpenCL thread instead: http://forum.xbmc.org/tags.php?tag=gpu+acceleration @BrokenCodes, great to hear to hear that you are looking into native DXVA rendering ![]() ...and yes please give us a brief 'theory' breakdown on the concept you will be using
- ashlar - 2009-05-28 13:26 Hi Gamester17... the OpenCL thread is closed, though. Which doesn't suggest that this one is the right one to speak about OpenCL, obviously.
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