Building a screensaver -- missing xtl.h - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: Building a screensaver -- missing xtl.h (/showthread.php?tid=33533) |
Building a screensaver -- missing xtl.h - muis - 2008-05-25 I'm looking to create an XBMC screensaver. Is this possible without the XDK? I've downloaded TemplateXBS.rar, but it refers to xtl.h, which I can't find. Is C++ a requirement for building a screensaver? It's been a long time since I've actually used C++. - jmarshall - 2008-05-25 You require the XDK if you want to build an xbox screensaver. You can probably patch in to directx instead though until you get to the last points. I suspect some of the other screensavers have build options for directx. You can use plain C if you wish - the dll interface has to export to C names at anyrate. There's also tools/TestXBS that may be useful for you in SVN. Cheers, Jonathan - muis - 2008-05-25 Too bad, I don't have the XDK, so there'd be no point in coding a screensaver I can't actually use . I'll probably try to put something together using System.IdleTime(time) and see if I can kick off a python script from there. Thanks for the confirmation, though. - muis - 2008-05-27 I've read that the cpBlobs screensaver doesn't require the XDK, could that be right? It still does reference xtl.h |