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Games Library (Game & Emulator database + launcher) development project, help wanted! - Printable Version

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- flxfxp - 2009-07-29

blittan Wrote:I know I wouldn't use that, looks cool a few times, but it's not usable.. same thing in USBloader GX for Wii, tried that view for a few times, then switched back to listing.

I do agree. However, I seek the "interactivity" that it gives. The xport emulators for xbox 1 were brilliant since they were highly interactive and polished, whilst using a existing emulation engine.


- blittan - 2009-07-29

I wrote emulauncher a long time ago, for xbox .. So it is possible to write a frontend in python, but this games library is more than a frontend.


- flxfxp - 2009-07-29

Personally i'm only interested in the retro side. I love playing my emulators on my old xbox. But now with my new ion platform, I'd like to have the same experience on it.

On the old xbox I created this:
Image
Simple, but effective, because the emulators hold all the roms.

Anyway, is there already a spec sheet outlining the features that are wanted? Mockups? etc?


- seedzero - 2009-07-30

blittan Wrote:I know I wouldn't use that, looks cool a few times, but it's not usable.. same thing in USBloader GX for Wii, tried that view for a few times, then switched back to listing.

It's actually really good on a proper cabinet, using with a joystick it scrolls through the games really well, and is not hard to locate games you want to play. I wouldn't like to use Hyperspin with a remote though, but it's easily the best to use in an arcade cab.

It's written in actionscript which means it's not cross platform. Their game list format is quite good though (XML based), and there is an online game list they use called Hyperion.


- flxfxp - 2009-07-31

As questioned earlier, is there already a spec sheet outlining the features that are wanted? Mockups? etc? Is there a dev team for this yet? If so, I'd like to apply.


- spiff - 2009-07-31

no outline, it's pretty much up to what we get devs for. but the idea would be to build a library like we have for videos and music. we have scrapers in place.
also we can use the playercore stuff to define emulator "player cores".

code speaks extremely well to us, much better than anything else Wink
i am willing to give pointers but i have no personal interest in working on it


- Nicezia - 2009-08-01

Currently working on a scraper for giantbomb.com which will be a grand addition to this project.
its also got a ConsoleSearch option which downloads info on the console for which the game/program is for

however, the allgame scraper for somereason doesn't seem to be working for me, if i load a page into my editor from a save file it pulls results just fine, but downloading the search page is problematic it returns the empty search page (and yes i'm using post - in the same manner i use it for allmusic.com for artist and album searches) I'm sure its a problem of my web functions i just can't lay my fingers on it, any suggestions on what the difference might be?


- sho - 2009-08-01

flxfxp Wrote:As questioned earlier, is there already a spec sheet outlining the features that are wanted? Mockups? etc? Is there a dev team for this yet? If so, I'd like to apply.
This is the closest you can get I guess.
http://wiki.xbmc.org/?title=Games_Library_Ideas
feel free to update.


- flxfxp - 2009-08-01

I would if I could, however only sysops can edit that page : /


- blackadaberry - 2009-08-02

flxfxp Wrote:Personally i'm only interested in the retro side. I love playing my emulators on my old xbox. But now with my new ion platform, I'd like to have the same experience on it.

On the old xbox I created this:
Image
Simple, but effective, because the emulators hold all the roms.

Anyway, is there already a spec sheet outlining the features that are wanted? Mockups? etc?

Any chance you could pass this on to me.....i kinda like it....


- grassmunk - 2009-08-03

I'm not sure how emulators/roms are going to be addressed. Are you going to define specific thumbnail sizes?

The reason I ask is because of projects like the ones going on for XPORT (MEDNAFENX-NES is the first in this endeavor): http://forums.xbox-scene.com/index.php?showtopic=689055

If you look at the art collections: http://forums.xbox-scene.com/index.php?showtopic=660135

You can see that there's multiple ways to show a game:
1) Box Art
2) Cartridge
3) Game start screen
4) Game action screen

the Game screens are a no brainer, they're the same size. The cartridge and the box art will vary by system (and sometime even within systems). Something like the difference between boxes for Atari and SNES games comes to mind.

But honestly the XPORT projects should be looked at for an idea. Ideally we could ask if we could create a website based on the art packs/game summary collected.

One cool piece is the video preview of the game.


- greatant1337 - 2009-08-03

grassmunk Wrote:Are you going to define specific thumbnail sizes?..........

These are all skinning decisions so dependant on the skin used and they're irrelevant to this thread as currently we don't even have anything properly coded. At the moment we're looking for someone that can code the backend.


- sho - 2009-08-03

flxfxp Wrote:I would if I could, however only sysops can edit that page : /
PM Pike a request for access, with your Wiki username.


- Nicezia - 2009-08-04

GiantBomb Game Scraper


A simple implementation to begin with
no fanart yet, gets several box covers, and i can't yet figure out how/or why it's not grabbing the description (at least in scraperXML) as i haven't tried it in your GamesLibrary branch (computer currently won't run XBMC of any flavor, since my nVidia card burnout)


- flxfxp - 2009-08-04

sho Wrote:PM Pike a request for access, with your Wiki username.
Sent yesterday, waiting for a reply.