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Serenity - Printable Version

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- digitalhigh - 2009-03-05 17:09

joebrady Wrote:Well, since we're talking about music, DH, I think we've talked about this, but I have my xbox set-up to start in the music section and then auto play a playlist after booting. Shortly there after, the visualization kicks in with info for the Album cover, the Artist, the Album the Track # and Title, a status bar for the time of the track and Playing Next. Since I've collected a lot of Artist fanart now, I'd like to see the fanart pop-up for the Artist 10-20 seconds each time a new song starts and then fade back to the visulization.

Now I think it is not possible at the moment to associate the fanart with an individual track. Only possible when going thru the Artist node of the library.
And I think it will show in filemode in Serenity. But maybe JM or someone will see this that can make it happen.

And I like the overlay from the Focus skin.

I tried throwing the fanart into the mix for the visualization...no luck. As I suspected, it's just not there for playing items. I think it would require the creation of a musicplayer.fanartimage infolabel.

Here are shots of the music OSD/visualizations windows. Checked out XTV and Vision after the fact...this is pretty similar to their displays.

[Image: screenshot029.jpg]

[Image: screenshot030.jpg]


- Waffa - 2009-03-05 18:12

Wauw, just looked to the youtube video. This is going to be a great skin.


- digitalhigh - 2009-03-05 18:22

Waffa Wrote:Wauw, just looked to the youtube video. This is going to be a great skin.

LOL...and that youtube video is outdated and has a lot of broken stuff. The version I've got going now is a lot cleaner, smoother, and faster. Wink

Maybe I'll update that video today. Show off the new boner-inspiring features...


- xbs08 - 2009-03-05 18:31

Will this skin work on the old XBOX or is it too much for 64MB?


- Waffa - 2009-03-05 18:31

If you need a tester I'm in for it.


- digitalhigh - 2009-03-05 18:52

xbs08 Wrote:Will this skin work on the old XBOX or is it too much for 64MB?

To be honest, I have not tried it on an Xbox yet.

The textures themselves are pretty damned small...other than a few backdrops for the info boxes. The entire gfx folder, uncompressed, is only 2mb, if that tells you anything.

The biggest problem I could forsee would be if you're using really high-rez fanart images, as a lot of the skin is fanart-driven. That aside, I would imagine it should go pretty well. When doing the sections, I positioned as many screen elements as possible relative to the closest border...meaning that rescaling for SD shouldn't be a problem.

Tell you what...I'll go fire up the ol' Xbox now, see how it looks. Wink


- joebrady - 2009-03-05 18:59

I'd like to test on xbox since that's all I use.


- digitalhigh - 2009-03-05 19:03

joebrady Wrote:I'd like to test on xbox since that's all I use.

Subtle. Wink

I'm updating my Xbox now with the newest build, I'll do a little runthrough, then maybe consider allowing one or two people to give a thorough examination...


- Waffa - 2009-03-05 19:04

Small textures mean a lot for the xbox, and fanart isn't a problem ýou can always resize it.
Mine xbox runs great with mediastream and a lot off fanart (1280x720).
But still I'm curious to.


- digitalhigh - 2009-03-05 19:10

Waffa Wrote:Small textures mean a lot for the xbox, and fanart isn't a problem ýou can always resize it.
Mine xbox runs great with mediastream and a lot off fanart (1280x720).
But still I'm curious to.

Consider this...about 75% of the graphics used in the skin come from two files...dropback.png and dropback-f.png, both of which are 10x10 semi-transparent white/black squares.

Okay...off to do some preliminary tests. Wink