[XBOX] Aeon Auriga unofficial 'Lite' version for the Xbox - Printable Version
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- paul - 2009-05-08 01:07
mcborzu Wrote:There is a setting to unlock all views under advanced settingsYup there is though why you would want to use anything other than multiplex is beyond me,
But we all like different things i suppose.
- Cranial - 2009-05-08 01:32
How did you get around the resizing problem on the /thumbs (and now Multiplex frames) ?
Or do you just not resize them now?
And you do know my 'win friends and influence people' thing was just me being my usual smartarse...
- paul - 2009-05-08 07:16
The only things i do not resize are the frames with the blue highlights around them as they did not look right when resized not that there was any saving on memory any way other than that nearly all textures are resized down by 50% some of the larger ones by 75%
Oh and i realised you were only jokeing (hope i did not come accross as being pissed of about it as it made me laugh)
Update? - paul - 2009-05-12 00:56
Seeing as there has been no updates for over a week now i have decided to postpone releasing Revision6 but as i have added a number of small mods like the one to reduce the poster sizes in showcase which does improve on both memory and navigation. i have also altered the large info panel for a black one i just changed the saturation levels to make it black. so i will package up a full set of the .xmls and just for now a small Version5.5.xpr
with just a few textures i have added or changed then you can use that as a theme.
will upload on wednesday all being well.
- Bram77 - 2009-05-12 01:11
Great! This is a welcome update. The skin is a delight on my XBOX. But every KB I can save is great. There still are some lockups due to memory shortage (fanart on )
- Rossmac - 2009-05-12 01:12
Good work Paul - it's good to see that you've taken a keen interest in getting this resource heavy skin working well on the Xbox! I love my Xbox as the media centre for my house and I've been checking this thread for updates.
Even after reducing my fanart and posters to the smaller sizes though, I still cannot play any videos! I plan to look into this in great detail and get it working fine after my exams, so I'm sure you'll see me posting a bit after 2nd June (damn finals).
Good luck, good work and thanks for keeping this updated!
- mcborzu - 2009-05-12 02:32
As hard as keeping up with all the changes now Auriga is branching off into a bunch off tiny mods that some like and some don't...I bet it's getting difficult to decide what to and not to include.
- Cranial - 2009-05-12 02:55
mcborzu Wrote:As hard as keeping up with all the changes now Auriga is branching off into a bunch off tiny mods that some like and some don't...I bet it's getting difficult to decide what to and not to include.
Hard enough just keeping track of everything, let alone including.
I've personally decided to stick to chasing down bugs (like navigation glitches in settings->customise) for now and just doing some general clean up. Plus learning a bit more about optimising and resizing media. I'm testing and retesting various ways to save memory usage and wrapping them up in xpr's.
Hopefully if I can keep all of this well documented it should help when Duncan releases the next raft of updates. But as of now I'm not sure what he has in stall, and I don't know what he is including from the long long list of mods out there. For instance, the genre mod is a real pain in the butt to keep working with viewtype code changes, so I'm leaving that alone until the code stabilises then I'll work through it piece by piece and hopefully incorporate it then.
Naturally any improvements and bug fixes I find I'll be passing onto Paul, as this will help all of us xbox users. And to be honest, a bit of the stuff we find that helps us (in the code, not media) will probably help everyone out there.
- paul - 2009-05-12 03:03
mcborzu Wrote:As hard as keeping up with all the changes now Auriga is branching off into a bunch off tiny mods that some like and some don't...I bet it's getting difficult to decide what to and not to include.It's difficult that's for sure. i do try to put in as many mods as i can some mods most people wont even be aware of as some of them are very subtle changes. The main reason the mods are there is simple i like them. but there are a few others not in it like the film trailors in multiplex i have not put that in as i fail to see the point of it but if someone wanted it desperately i would most likely oblige and put it in but i want to keep it as clean and easy to use as is possible. thanks for the continued interest in this guys. i will continue to to try to keep up with all the mods and updates for this whilst keeping up with my other modded skins(not enough hours in the day)
- paul - 2009-05-12 03:12
Cranial Wrote:Hard enough just keeping track of everything, let alone including.Thanks cranial i appreciate any help on the code side. I have managed to save another 2mb of ram in showcase by reducing the sizes of the covers which has the added advantage of showing more fanart plus it runs smoother. i am also going to explore the possibility of trying to add a filemanager seeing as nobody seems to put them in skins any more though i don't rate my chances of makeing it work but i have to try it it's that or keep switching skins every time i need to move files etc. as for the submenu mod for now it works as well as it ever will for now i like you had to go through ever single line of code working out what was added and where it goes not easy when you don't fully understand xml but am slowly learning(god i'm too old for this learning shit)