Film studio Flag Icons - Post new ones here! - Printable Version
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- digitalhigh - 2009-04-28 01:14
- ppic - 2009-04-28 01:45
i put it in my media/flags directory, reload film information, but can't see the square enix flag
in my nfo:
<studio> bluray / Square Enix Company / 1080p / V_MPEG4/ISO/AVC / AC-3 / 6ch / jpn</studio>
<studioreal> bluray / Square Enix Company</studioreal>
where is the problem?
- digitalhigh - 2009-04-28 01:54
ppic Wrote:i put it in my media/flags directory, reload film information, but can't see the square enix flag
You need to add the XML tag to the includes_mediaflags.xml file.
- ppic - 2009-04-28 02:04
i tried, doesn't work better
- digitalhigh - 2009-04-28 02:16
IDK...that should be all you need to do. Aeon is not really my project, so...
- ppic - 2009-04-28 02:25
i understand, i will see that tomorrow, thanks for your help
- ppic - 2009-04-28 20:26
i've noticed that it does no show only in multiplex view, no problem on showcase!
- FernFerret - 2009-04-28 21:01
I think that if people get one thing out of this thread it should be:
There are MANY people working on media flags, but djh_ and digitalhigh are supporting these cool little objects in their skins right now, these are SKIN SPECIFIC FEATURES. Also djh_'s code changes almost daily (which is awesome), but it's near impossible to keep up with all of the changes going on. I currently am holding off on supporting media flags via my application for AEON until at least BETA. Now I will be working in the very near future to provide support for Serenity, but that skin IS in BETA, so the one thing that people should get:
Media Flags Are HIGHLY EXPERIMENTAL in AEON, as the Code that displays them is subject to change.
now, on that note:
ppic: There are now i think 4 Code changes needed to make your studio thumbs show EVERYWHERE. That is what it was last time I did a Build of my script.
- ppic - 2009-04-28 21:06
ok, thanks, i understand better, I haven't thinked mediaflags were so embeded in the code
- FernFerret - 2009-04-28 21:47
No prob, i'll try and at least get a "Do it yourself" mod post for the most current version, aka the 4 places you need to add code, maybe later tonight, i dunno...