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[WINDOWS] Compile Switch question - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Development (/forumdisplay.php?fid=93) +--- Thread: [WINDOWS] Compile Switch question (/showthread.php?tid=55828) |
[WINDOWS] Compile Switch question - TheQuestor - 2009-08-04 06:52 On Windows when I do my nightly compiles I have noticed one thing that makes me wonder. Using VC++ 2008 Express I get this: 1>cl : Command line warning D9030 : '/Yc' is incompatible with multiprocessing; ignoring /MP switch The /YC is to use precompiled headers, but it borks the /MP for multi-processors. Why are both included if we can't compile for MP? and what are the precompiled headers I am using? Can we not use precompiled headers to allow for MP in XBMC? Inquiring Minds Want to Know. Or at least I do
- CapnBry - 2009-08-04 13:29 /MP means "compile with multiple processors" not "compile for multiple processors". It means use only one job when building XBMC. - TheQuestor - 2009-08-04 18:53 CapnBry Wrote:/MP means "compile with multiple processors" not "compile for multiple processors". It means use only one job when building XBMC. aye, and i doubt my build times would actually get much better since it normally only takes me about 2 minutes to compile for win32. - spiff - 2009-08-04 19:07 possibly in large parts due to the pch's
- CapnBry - 2009-08-04 19:11 You jerk, XBMC for Win32 takes 15 minutes to compile on my laptop if I change one of the major header files. :'( - TheQuestor - 2009-08-04 19:20 CapnBry Wrote:You jerk, XBMC for Win32 takes 15 minutes to compile on my laptop if I change one of the major header files. :'( well it does take my Linux box and Hackintosh about that to compile if it makes you feel better. Also it takes about 7 or 8 minutes for me to compile LTCG Xbox and Patched, but I normally am building all 3 at the same time so it might take a tad less if I do each one by one but I do not have 8 cores with hyperthreading for nothing
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