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Lithium - Yet another skin in development for XBMC - Printable Version

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Wonderful!! - tropicaltuna - 2009-10-21 10:31

I joined this forum just because of your lovely skin. It suits my preferences (clean, minimal look, focus on covers/fanart rather than skin aesthetics) perfectly! It looks wonderful in the screeshots and all the new list views you're thinking of are splendid too Nod

I'm using this skin on a Xbox (with main focus on homebrew games and emulation) and somehow - after a short period of testing - I couldn't manage to get it look like yours. So my question is:

-On this thread's first page in the second picture the fanart view is being used, am I right? I like it the most as the icons are quite big and displayed in wide icon format. Is it possible to use this view to display the "default.tbn" from normal applications? "Default.tbn" is basically a .jpg or .png-file that has been renamed and placed in the root folder of the corresponding application.

Generally your skin looks very promising; I have just one suggestion/request for the Multiplex view (post #9): in addition to the current view, the chosen cover would be displayed (if preferred) as big as in your list view mockup (post #20). Just a suggestion, but I just love it when covers have room to come to life.

Also @Bram77: Regarding general memory usage on an Xbox mine is running nicely. Around 35 Mb are free upon launching which is much more than e.g. Aeon (around 25 Mb) that is still sufficient for basic usage (watching DVD's, playing content from local HDD) but network problems may occur with higher resolution videos. So with the "additional" 10 Mb and based on my initial experience (I haven't streamed any content from my pc yet) this skin should be sufficient for every Xbox usage.


- reddragon220 - 2009-10-22 01:17

tropicaltuna Wrote:I joined this forum just because of your lovely skin. It suits my preferences (clean, minimal look, focus on covers/fanart rather than skin aesthetics) perfectly! It looks wonderful in the screeshots and all the new list views you're thinking of are splendid too Nod
Welcome to the forums! I'm glad you like the skin so far. Cool

tropicaltuna Wrote:I'm using this skin on a Xbox (with main focus on homebrew games and emulation) and somehow - after a short period of testing - I couldn't manage to get it look like yours. So my question is:

-On this thread's first page in the second picture the fanart view is being used, am I right? I like it the most as the icons are quite big and displayed in wide icon format. Is it possible to use this view to display the "default.tbn" from normal applications? "Default.tbn" is basically a .jpg or .png-file that has been renamed and placed in the root folder of the corresponding application.
Yes the second picture is using the fanart view. I'm not too familiar how xbmc handles application icons with the default.tbn. I think a fix on my side of the things maybe to use the normal image of an application if it has no associated background. Does this sound like something that might work for you?

tropicaltuna Wrote:Generally your skin looks very promising; I have just one suggestion/request for the Multiplex view (post #9): in addition to the current view, the chosen cover would be displayed (if preferred) as big as in your list view mockup (post #20). Just a suggestion, but I just love it when covers have room to come to life.
I'll think about it. I might implement an Alaska/Coverflow type of multiplex down the line.

tropicaltuna Wrote:Also @Bram77: Regarding general memory usage on an Xbox mine is running nicely. Around 35 Mb are free upon launching which is much more than e.g. Aeon (around 25 Mb) that is still sufficient for basic usage (watching DVD's, playing content from local HDD) but network problems may occur with higher resolution videos. So with the "additional" 10 Mb and based on my initial experience (I haven't streamed any content from my pc yet) this skin should be sufficient for every Xbox usage.
Good to hear.

I've been toying around with mock-ups some more. Dropping the container and eliminating the footer gives the skin an apple-tv/itunes/phyek like feel.

[Image: coverview.png]

[Image: listm.png]

[Image: walla.png]

[Image: wallinfo.png]


- tropicaltuna - 2009-10-22 13:57

reddragon220 Wrote:Yes the second picture is using the fanart view. I'm not too familiar how xbmc handles application icons with the default.tbn. I think a fix on my side of the things maybe to use the normal image of an application if it has no associated background. Does this sound like something that might work for you?
Every Xbox application or game has a shortcut icon. However initially it is quite small and fuzzy, so adding a customized "default.tbn" manually provides in XBMC the possibility to display something nicer (similarly to "folder.jpg" for music players). I'm not absolutely sure, but I think the original/normal image associated with the application is also default.tbn so your suggestion might work.

reddragon220 Wrote:I've been toying around with mock-ups some more. Dropping the container and eliminating the footer gives the skin an apple-tv/itunes/phyek like feel.

[Image: coverview.png]

Especially first pic looks great!


- reddragon220 - 2009-10-23 07:44

tropicaltuna Wrote:Every Xbox application or game has a shortcut icon. However initially it is quite small and fuzzy, so adding a customized "default.tbn" manually provides in XBMC the possibility to display something nicer (similarly to "folder.jpg" for music players). I'm not absolutely sure, but I think the original/normal image associated with the application is also default.tbn so your suggestion might work.

Especially first pic looks great!
I'll give it a try in the next alpha release, let me know how it works out.

Here's some experimenting with a rough options screen - how does everybody feel about widgets?
[Image: optionsr.png]


- reddragon220 - 2009-10-23 19:54

Today's mock-up updates:
[Image: wallq.png]

[Image: listf.png]

[Image: infolist.png]

Although I've tested the list views against a white background and they're indeed clearly visible, it still makes me a little bit uneasy. I'll have to think about a solution to it.

Edit: Bumped up the opacity to 60% and i like the results a bit more.
[Image: infolist2.png]


- natew - 2009-10-24 21:06

reddragon220 Wrote:I'll give it a try in the next alpha release, let me know how it works out.

Here's some experimenting with a rough options screen - how does everybody feel about widgets?
[link]

Did you do a background blur there? Come to think of it, this picture makes me think that wall view would look fantastic if it blurred the fanart behind the posters.


- reddragon220 - 2009-10-24 22:23

natew Wrote:Did you do a background blur there? Come to think of it, this picture makes me think that wall view would look fantastic if it blurred the fanart behind the posters.

Yep that is a little bit of blur going on in the options screen. I've figured out all the aspects of how to blur things via a python script but sadly I don't know enough to make it work quite yet. In that wall view I'm just using a gradient to darken the screen.


Well I tried out a rough version without the containers and the result wasn't so great. Either it gets too dark to properly see the fanart or it's too distracting to have the background moving and read a block of text. I'll shelve this idea for now and may revisit it in the future. I may try again when i get a better grip on blurring pictures.

But at the very least I have a nice info list mockup. I still like the idea of the widgets and an overlayed options screen though.

[Image: infolistc.png]


- reddragon220 - 2009-10-25 16:26

October 25, 2009 - NEW VERSION UPLOADED
- new view: info list
- mute bug appears in header
- Updating bug appears in header
- unified footer


- Bram77 - 2009-10-25 17:34

Great thanks! If you'd pack the textures into a XPR file I'll probably be able to use it on my XBOX.


- reddragon220 - 2009-10-25 18:37

October 25, 2009 - NEW VERSION UPLOADED - V2
- fixed footer transparency bug
- refined episode view

Bram77 Wrote:Great thanks! If you'd pack the textures into a XPR file I'll probably be able to use it on my XBOX.
At this point in time I'm editing the textures on a daily bases so it doesn't quite make much sense for me to pack and unpack them into an XPR. The majority of the slowdown is probably from my code right now as well.

If you want to you could actually create your own XPR for Lithium following the method in the skinning wiki. Feel free to post it if you do.