Game Menu - Does anyone use it? - Printable Version
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- rcoops - 2009-09-14 11:07
The problem with the python integration in XBMC is that it is well a cute addon at best, switching from XBMC to the launcher plurin or back again results in a black screen that just sits there for up to a second. (nothing to do with the speed of the PC, E8400, 4GB mem and a 8800GT GPU doing nothing else but running XBMC).
I would love to see a C++ coder spend some time on this, I know that others have started this multiple times but it seems that these efforts keep on stalling every time due to time constraints and or other personal reasons.
My skill in C++ is by far not up to the level needed to code this, even if I had the time to do it.
$5k is a lot of money, but looking at the number of people who tried to do this and the time they spend on in it seems like a reasonable cost estimation.
Maybe with a bit of prodding the code that has already been written can be made available to everyone which should help others to base their work on that. It might also help drive down the cost estimation from paid developers as they will have a decent chunk of the work already coded, which should reduce the time needed to code the whole thing.
- hikaricore - 2009-09-14 11:51
yunti Wrote:From the screenshots I have seen of it, Mythgame certainly doesn't look very attractive. Plus it seems to go against the idea of having it integrated within one Media Centre ie XBMC
It doesn't look super great, but from a functionality standpoint it handles most of what I need it to.
I wasn't suggesting it be used but visual appearance ontop of functionality isn't that much more work.