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User experiences so far with the dx builds of xbmc - share them here.. - Printable Version

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- sealight - 2009-10-02

fekker Wrote:XBMC Build r23283
Resolution: 1280x800
DX - UI FPS min 29fps, cpu load 40%
GL - UI FPS min 17fps, cpu load 64%
Max of both varies, both seem to hit 60fps, this is using pm3-hd and just going around in the UI
I'm worried... 40%, 64% of a 2ghz Core Due CPU just for the UI?!

This is getting “out of control”… If built from scratch a UI like XBMC should never go beyond 5-10% on a modern computer.

-What are your thoughts regarding this?
Too much legacy weight? Lack of extended Hardware Acceleration?


- patkhoo - 2009-10-02

warwon Wrote:Windows update are using the 9.4 ATI drivers.

Latest version is 9.9...

BTW, If you happen to be running an old(er) ATI card, say X300/X..series, your last driver from ATI is 9.8 (for all platforms).. After this, it is going into the legacy bin. Now, the default Win7 driver from Microsoft works, but quite frankly, it is extremely "basic"..


- Nogger - 2009-10-02

HTPC: Asrock ION
OS: Windows 7 32-bit
Build :23267
Skin: Rapier

Everything is working great, I'm streaming 720p from my NAS without any problems.
Havn't really tried 1080p though since all my movies are in 720p.


- Rocky5 - 2009-10-02

How do i set the windowed window size as each time i launch XBMC it reverts back to 720x600 or something like that i need it to stay at 1280x720 (or even be set to that as currently i have to manually drag it to that size and its inaccurate)

so am currently on build Rev 22312 as this is like the old builds i can select 720p windowed and bamn its the right size i need and windowed.

any help would be great thank you

also note i tried changing the resolution in the guisettings.xml for windowed but again it reverts back.


- kricker - 2009-10-02

Rocky5 Wrote:How do i set the windowed window size as each time i launch XBMC it reverts back to 720x600 or something like that i need it to stay at 1280x720 (or even be set to that as currently i have to manually drag it to that size and its inaccurate)

so am currently on build Rev 22312 as this is like the old builds i can select 720p windowed and bamn its the right size i need and windowed.

any help would be great thank you

also note i tried changing the resolution in the guisettings.xml for windowed but again it reverts back.
Currently you can't. It is a known issue.


- Rocky5 - 2009-10-02

kricker Wrote:Currently you can't. It is a known issue.

ah cheers m8 will stay on an older build for now.


- dj_gerbil - 2009-10-02

Just downloaded and tested 23329-dx and all I can say is WOW. Now I know I'm one of the ones that's running a single monitor setup with an Nvidia card so I've had less problems then some but still. This really is shaping up to be very nice. Its even got a visualisation working even if it is just the waveform one. Might have to try it on my HTPC over the weekend and see how things go.


- Arcanthur - 2009-10-03

jmarshall Wrote:The goal is to show only the default (i.e. native) resolution of the attached screen(s). No need for the user to see 10450 resolutions, 99.9% of which are useless to them.

Obviously this is separate from things like switching refreshrates on playback of video.

Cheers,
Jonathan

I know this is an on going discussion, but as we skinners develop our skins for specific resolutions ie: 720p, how are we to select that resolution if our monitor isn't native 720p, mine is 1680x1050 for example, and we are coding xperience for 720p. sure I can "approximate" or guess a 1280x720 window, but its MUCH easier selecting from a list.

As it stands now these builds are useless to me as its infuriating trying to resize everytime while coding and moving textures around.

What about some sort of command line option like xbmc.exe -res 1280x720 ?


- fekker - 2009-10-03

sealight Wrote:I'm worried... 40%, 64% of a 2ghz Core Due CPU just for the UI?!

This is getting “out of control”… If built from scratch a UI like XBMC should never go beyond 5-10% on a modern computer.

-What are your thoughts regarding this?
Too much legacy weight? Lack of extended Hardware Acceleration?

I wouldn't worry about the cpu usage that I reported, this machine runs a ton of services, the point was a big reduction in overall use, i should have outlined that point as 20% cpu reduction with higher framerates over the gl build.


- kricker - 2009-10-03

Arcanthur Wrote:I know this is an on going discussion, but as we skinners develop our skins for specific resolutions ie: 720p, how are we to select that resolution if our monitor isn't native 720p, mine is 1680x1050 for example, and we are coding xperience for 720p. sure I can "approximate" or guess a 1280x720 window, but its MUCH easier selecting from a list.

As it stands now these builds are useless to me as its infuriating trying to resize everytime while coding and moving textures around.

What about some sort of command line option like xbmc.exe -res 1280x720 ?
Check Trac and put in an official feature request if you want to make sure it's looked at if there isn't one already. I know jmarshall mentioned thinking of how to deal with it some time ago, but he may have been sidetracked.


- azido - 2009-10-03

Arcanthur Wrote:I know this is an on going discussion, but as we skinners develop our skins for specific resolutions ie: 720p, how are we to select that resolution if our monitor isn't native 720p, mine is 1680x1050 for example, and we are coding xperience for 720p. sure I can "approximate" or guess a 1280x720 window, but its MUCH easier selecting from a list.

As it stands now these builds are useless to me as its infuriating trying to resize everytime while coding and moving textures around.

What about some sort of command line option like xbmc.exe -res 1280x720 ?

in my understanding xbmc follows the resolution your windows desktop is set to. so if you change/resize your windows desktop to 1280x720, that's the one you get when you go fullscreen.

at least i tried that with screen #2 (being the tv) and it worked.


- Arcanthur - 2009-10-03

kricker Wrote:Check Trac and put in an official feature request if you want to make sure it's looked at if there isn't one already. I know jmarshall mentioned thinking of how to deal with it some time ago, but he may have been sidetracked.

Thanks, I will look in to it

azido Wrote:in my understanding xbmc follows the resolution your windows desktop is set to. so if you change/resize your windows desktop to 1280x720, that's the one you get when you go fullscreen.

at least i tried that with screen #2 (being the tv) and it worked.

I'm more on about presized resolutions in windowed mode as its easier to code and check results if xbmc is in a window.
Also most widescreen computer monitors are 16:10 so setting a desktop res of 1280x720 (16:9) would be stretched.

I know the intent is to make it easier for general users, thats why a command line option to load it at specific resolutions would be nice. That would effectively "hide" the option from normal users, and devs could simply create shortcuts to load it at different resolutions, ie:

xbmc.exe -windowed -res 1280x720

or

xbmc.exe -fs -res 1280x720

That would be my preference if the option is being taking out of the settings menus.


- Hitcher - 2009-10-03

Seconded.

I'd love to test on the latest version but windowed at 1280x720.


- LaTropa64 - 2009-10-04

Is this problem specific to me?

During playback of 1.78:1 content, it resizes the video from 1920x1080 to about 1755x1080 so there are black bars on the sides. It's only video playback as the GUI always fills the entire monitor.


- kay.one - 2009-10-04

windows 7 x64 RTM
Intel X4500 video Link

interface is more responsive than OpenGL. but when i playback video the aspect ratio is off, so the picture is always compresses horizontally. there are always black bars on the left and right side of the picture. even 4:3 videos have less horizontal pixels than they should.