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User experiences so far with the dx builds of xbmc - share them here.. - Printable Version

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- calibra3 - 2009-09-24 17:41

hello. I have tried some versions of SVN with DX and GL, and I have the same problems in all this SVN.
the problem is that , when I press the "I" button for see the fanart and the history and actors of the movie, the thumbnail inside this submenu, appear in black.
are there any answer for this little problem?

sorry for my bad english please, I am spanish.


- mcage - 2009-09-24 17:44

Installed it yesterday and wheee it's smooth! Feels more responsive then the OpenGL version so far.
Everything seems fine except the much mentioned aspect ratio issue.
Found that it does not use the pixel ratio setting set in the video and screen calibration screen.

Try this: When playing a video and going to the screen calibration (in video player setting) and set the pixel aspect to a maximum (1.5 for example) and when exiting the calibration screen you see a very brief image of the video stretched (as expected!) But imidiately afterwards it jumps back to the original setting!

What's also funny is that somehow movies in 16:9 show fullscreen on 720p but tv shows do not (have to check aspect ratio, but all tv shows I have so far).

Also found I have to set the property fullscreen of my XBMC shortcut to show XBMC fullscreen and not windowed, even if it is set at the screen setting fullscreen in xbmc.


- mcage - 2009-09-24 17:45

calibra3 Wrote:hello. I have tried some versions of SVN with DX and GL, and I have the same problems in all this SVN.
the problem is that , when I press the "I" button for see the fanart and the history and actors of the movie, the thumbnail inside this submenu, appear in black.
are there any answer for this little problem?

sorry for my bad english please, I am spanish.

Any specific skin?


- azido - 2009-09-24 17:54

mcage Wrote:Also found I have to set the property fullscreen of my XBMC shortcut to show XBMC fullscreen and not windowed, even if it is set at the screen setting fullscreen in xbmc.

i think that's meant to stay like this. there might be circumstances where you need to initially start up windowed even if your default is set to a fullscreen display.


- mcage - 2009-09-24 18:04

azido Wrote:i think that's meant to stay like this. there might be circumstances where you need to initially start up windowed even if your default is set to a fullscreen display.

It would as it was windows style windowed.. But it's not.. it's acting as fullscreen (fullscreen xbmc UI size) with a windows border on top so that it doesn't fit screen and you can't resize or close it.


- KoTiX - 2009-09-24 19:05

azido Wrote:for vista: does that mean you had - like me - a certain screen portion of lets say 30-50 pixels in height on top of the screen that you weren't able to overscan - and now that is gone? and you had it on dx builds, too? i never had it on dx builds, but on gl.

for win7: nearly the same for me until today for gl builds. dx builds weren't playing video, but audio, and freezed xbmc after video should appear.

Nevermind, you are right, the black bar happens in the GL build on both vista and win 7.
The DX build is unaffected from the "black bar" bug, but the videos in win 7 are played on 1st monitor instead of 2nd one as it should while the gui stay on 2nd.


- nekrosoft13 - 2009-09-24 21:52

ok, the 23120 fixed the no digital audio in 23100 bug.

but still another new bug remains.

anyone else have a ghost posters?

[img=http://img42.imageshack.us/img42/8836/84478164.th.jpg]


- azido - 2009-09-24 21:58

KoTiX Wrote:Nevermind, you are right, the black bar happens in the GL build on both vista and win 7.
The DX build is unaffected from the "black bar" bug, but the videos in win 7 are played on 1st monitor instead of 2nd one as it should while the gui stay on 2nd.

the good thing to hear out of your posting is that i am not the only one being affected of the "black bar" issue Wink

i began to think something is wrong with my setup or hardware (cables, contacts, whatever) as no one ever replied to my issue report on that problem..


- stoli - 2009-09-24 22:29

nekrosoft13 Wrote:anyone else have a ghost posters?

[img=http://img42.imageshack.us/img42/8836/84478164.th.jpg]

I have the same issue, but wrote it off in part to the way Aeon handles posters - that it will use either the cached thumb or movie.tbn if it exists.

From my debug log:

Code:
DEBUG:   msg: PICTURE::LoadImage: Unable to open image: Z:\Media\DVDs\SD\8 Mile\movie.tbn Error:

Looking at the DialogVideoInfo.xml though, it appears that there is a bug somewhere:

Code:
<control type="largeimage">
            <description>Cover image</description>
            <posx>0</posx>
            <posy>0</posy>
            <width>486</width>
            <height>720</height>
            <texture>$INFO[listitem.thumb]</texture>
            <aspectratio>stretch</aspectratio>
            <visible>!Container.Content(episodes)</visible>
        </control>
        <control type="largeimage">
            <description>Cover image</description>
            <posx>0</posx>
            <posy>0</posy>
            <width>486</width>
            <height>720</height>
            <texture>$INFO[listitem.path]movie.tbn</texture>
            <aspectratio>stretch</aspectratio>
            <fadetime>500</fadetime>
            <visible>!Skin.HasSetting(videotv)</visible>
        </control>

If I understand that correctly, it should be looking for (in order) the cached thumb and then movie.tbn. If movie.tbn isn't there, then the white screen appears. It works fine if you comment out the controls that reference movie.tbn - with one interesting side effect:

[Image: 99966159y.th.png]
http://yfrog.com/0n99966159yp

The texture is removed from the information and the fanart shows through.

Sorry for getting off topic...


- calibra3 - 2009-09-25 01:12

yes this is my problem, the ghost posters. only that was more difficult translate to english for me.
I have this issue and I don't know the answer. I suffer this problem with all the skins, not only with aeon( that is the skin that I use)

Any have the answer to this miniproblem? because I like to use the new DX versions ( I use the 22516)

thanksss brothers