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Compressed textures for FanArt - testing here with XBMC 2009-10-05 (r23431) or newer - Printable Version

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- jmarshall - 2010-06-12

Yes.


- burgemaster - 2010-06-12

jmarshall Wrote:If you're getting white fanart, then clearly it's doing SOMETHING, right? Perhaps it's screwing up in some way. Check your Debug Log while it's creating a DDS image. Check your Textures.db. Check your video thumbnails folder (more than just a "is it the same size") for any .dds images.

Cheers,
Jonathan

Hi Jonathan,
Yes correct it is turning it on, but it is not creating any DDS files in the video / thumbnails folders

Could you please explain checking my "Textures.db" ?
Is my build new enough to support automatic DDS creation? (R28256)
Do i have to do anything else other than edit the advancedsetings ?

Thanks in advance
Tim


- jmarshall - 2010-06-12

Way too old. Most of the work was done in the r29000's - grab an r30000+ build if you want to use them.


- Hitcher - 2010-06-12

So is this automatic now then?

I don't see any .dds files in my userdata folder.


- burgemaster - 2010-06-12

jmarshall Wrote:Way too old. Most of the work was done in the r29000's - grab an r30000+ build if you want to use them.

Gotcha, thanks. I can stop messing now then lol!!

Im guessing that as im XBMCLive i cant just download "xbmc_31033-1_i386.deb" and install it?
I guess I will have to wait for a new xbmclive release?


- Jezz_X - 2010-06-12

Hitcher Wrote:So is this automatic now then?

I don't see any .dds files in my userdata folder.

Its automatic if you have the advanced setting set and does both fanart and posters


- Hitcher - 2010-06-12

Jezz_X Wrote:Its automatic if you have the advanced setting set and does both fanart and posters

Cheers, working now thanks.


- fidoboy - 2010-06-12

i've just downloaded r31033 for OSX i've created the advancedsettings.xml file into the userdata folder to enable the dds creation but xbmc is still using the old method... what i'm doing wrong?? i've this working on my linux box with an older build (before the addons merge) of XBMC and no problems...


- jmarshall - 2010-06-13

"Still using the old method" is meaningless. DDS files are created over and above any other images that are cached, assuming you have the advancedsetting enabled.


- fidoboy - 2010-06-13

well i want to mean that no dds images are being created.


- jmarshall - 2010-06-13

They're created as and when you view background loaded images. Depending on what skin you're using it could be that it never background loads any images.

But really we're just guessing - check your debug log - it tells you:
1. Whether you really have the advanced setting set.
2. Whether it's doing any dds compression.

Cheers,
Jonathan


- sdsnyr94 - 2010-06-16

Jonathan,

I have compiled SVN 31103 on my main PC to experiment with dds fanart. I have the advancedsettings.xml set to "true", and it is creating the dds files under .xbmc/userdata/Thumbnails. I am a little concerned about the size of my Thumbnails folder, which stands at 785 MB right now, and that's without all of my files loaded into the library.

My main XBMC unit is a zotac ion with XBMC-Live on a 4gb stick.... adding 1Gb+ to that may be an issue. Is there a way to make XBMC use the location where files are located, the same way it was prior to setting the DDS to "true"?

Thanks.


- jmarshall - 2010-06-16

It always creates them next to where the (cached) files are. If it's creating it in .xbmc/userdata/Thumbnails that's because there's a jpg or png sitting there as well.

Cheers,
Jonathan


- DasMarx - 2010-06-21

Is it normal that some dds files take MUCH more space than the normal files, lets say 400 kb (.tbn) and 8101kb (.dds) ?

Just took a look at my Database which is about 3,5 gb big now.


- jmarshall - 2010-06-21

8MB DDS indicates either a huge image (DDS is normally 4bits per pixel, so 8MB is indicating a 16MP image, unless it has alpha, then it's 8bits per pixel so 8MP) or an image that XBMC determined could not be stored as DXT1 or DXT5 due to quality degradation, in which case it's 32bpp, or 2MP.

In the future XBMC will cache DDS versions at a maximum of 512x1024 (or 1024x512) for thumbs and 2048x1080 for fanart (on NPOT systems, 2048x2048 in memory, not on disk). Obviously this will be settable via advancedsettings for those that really want insanely huge images.

In addition, we'll also be compressing using lzo which should save up to 50% or so on disk.

Cheers,
Jonathan