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Compressed textures for FanArt - testing here with XBMC 2009-10-05 (r23431) or newer - Printable Version

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- EMK0 - 2010-04-13 13:22

Hiiish Wrote:I read a bit about this dds thing and i think that i need this to becouse browsing trough my movies in xbmc on my asrock ion 330 is just to slow.
But i really dont get this, how do i get all all future fanarts to be dds automaticly?

i ead about a advanced settings xml file but i cant find that xml file :/
And i have som backround picture that i made myself in Jpg, how can i change them?

Sory for my english, im from sweden ;P

get a new build of xbmc, make the advancesettings file and it should convert the images by its self.


- Hiiish - 2010-04-13 15:23

EMK0 Wrote:get a new build of xbmc, make the advancesettings file and it should convert the images by its self.

What do you mean by "make a new advancesettings" file? where do i put the new file? and where do i get the newest xbmc build?


- furii - 2010-04-13 17:41

Hiiish Wrote:What do you mean by "make a new advancesettings" file? where do i put the new file? and where do i get the newest xbmc build?

http://wiki.xbmc.org/index.php?title=Advancedsettings.xml

create a text file in your userdata folder called advancedsettings.xml and add the following:

Code:
<advancedsettings>
  <useddsfanart>true</useddsfanart>
</advancedsettings>

you can find svn builds here: http://sshcs.com/xbmc/

word of warning though, they are kind of unstable. you might want to wait until the addon merge is complete before switching over. also, your library will be updated so you will probably want to back that up before you upgrade just in case you need to go back to an older version.


- Hiiish - 2010-04-13 18:22

furii Wrote:http://wiki.xbmc.org/index.php?title=Advancedsettings.xml

create a text file in your userdata folder called advancedsettings.xml and add the following:

Code:
<advancedsettings>
  <useddsfanart>true</useddsfanart>
</advancedsettings>

you can find svn builds here: http://sshcs.com/xbmc/

word of warning though, they are kind of unstable. you might want to wait until the addon merge is complete before switching over. also, your library will be updated so you will probably want to back that up before you upgrade just in case you need to go back to an older version.


What about this one XBMCSetup-Rev29028-dx I use that right know, can i create the file with this version to?
And which one should i use betwen OpenGL, DirectX and DX ? I have Asrock ION 330
thanks


- furii - 2010-04-13 20:08

Hiiish Wrote:What about this one XBMCSetup-Rev29028-dx I use that right know, can i create the file with this version to?
And which one should i use betwen OpenGL, DirectX and DX ? I have Asrock ION 330
thanks

yes, that revision will have the built in dds conversion. i can't attest to its stability as i've been running the linux version lately. you're going to want the directx version, either dx or the dx installer will work. if you download the non-installer version just extract it over your current xbmc install but don't forget to make a backup.


- Hiiish - 2010-04-14 11:15

furii Wrote:yes, that revision will have the built in dds conversion. i can't attest to its stability as i've been running the linux version lately. you're going to want the directx version, either dx or the dx installer will work. if you download the non-installer version just extract it over your current xbmc install but don't forget to make a backup.

I tried that now but it didnt work :/ when i update the library with new movies, their bakround become just white :/ no fanart with other words. Some body now why it becomes lika that?

thanks


- EMK0 - 2010-04-14 11:36

Hiiish Wrote:I tried that now but it didnt work :/ when i update the library with new movies, their bakround become just white :/ no fanart with other words. Some body now why it becomes lika that?

thanks

Hiiish your using a svn build there are probably going to be problems.


- furii - 2010-04-14 16:31

Hiiish Wrote:I tried that now but it didnt work :/ when i update the library with new movies, their bakround become just white :/ no fanart with other words. Some body now why it becomes lika that?

thanks

i'm not sure how fast the on-the-fly conversion is on an ion box. if it uses cuda it should be pretty snappy, but if not the atom processor might take a while. jmarshall would probably have to answer that one, i'm not sure. if you turn dds off do you get fanart or still the white screen? if you're not getting fanart even with dds off it would point to another issue.


- Hiiish - 2010-04-14 23:19

furii Wrote:i'm not sure how fast the on-the-fly conversion is on an ion box. if it uses cuda it should be pretty snappy, but if not the atom processor might take a while. jmarshall would probably have to answer that one, i'm not sure. if you turn dds off do you get fanart or still the white screen? if you're not getting fanart even with dds off it would point to another issue.

Hello

If i dont have the xmf file with dds thing, i get the fanart picture, but with dds the fanart is just white.
Cuda? i use DXVA right now for video decoding, is Cuda another alternative for DXVA or is it something else`?

thanks


- furii - 2010-04-14 23:47

Hiiish Wrote:Hello

If i dont have the xmf file with dds thing, i get the fanart picture, but with dds the fanart is just white.
Cuda? i use DXVA right now for video decoding, is Cuda another alternative for DXVA or is it something else`?

thanks

sounds like you don't have a dds version of the fanart then. reason being either a) it hasn't been created yet (because of the slow atom processor or something) or b) it's failing to create it at all for some reason. your best bet would be to try the latest svn release and see how that works. if the problem remains post a debug log so the devs can take a look at it.

when i referenced cuda it was in respect to the dds fanart creation, not video playback, so nothing to do with dxva. using cuda would accelerate the conversion from tbn to dds, but i'm not sure if xbmc currently tries to use it or not. again, jmarshall would have to comment and his hands are rather full.