Compressed textures for FanArt - testing here with XBMC 2009-10-05 (r23431) or newer - Printable Version
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- sdsnyr94 - 2010-07-14 00:07
harryzimm Wrote:I use a mysql library and share my thumbnails folder from my server via smb. I also use DDS fanart. The speed is much faster that using local "normal" fanart. Easiest way is to mount your share to /.xbmc/userdata/Thumbnails folder. First create a Thumbnails folder on your server. Then add something like this to /etc/fstab
Thanks a lot. I thought of doing that, glad to hear from someone who is using that type of setup.
When you say it is "much" faster... do you think it will make a skin such as transparency! more usable on a single core ION?
- harryzimm - 2010-07-14 00:15
well i have a single core ion set up this way and unfortunately its not near as fast as the dual core model using the same setup, however i dont use transparency. If i had known you were using a single core ion i would have recommended what cbrunhaver said and get a bigger drive. Having said that, you might as well give it a shot and see what happens. Good luck
- Tbtf - 2010-07-14 06:00
I added advancedsettings.xml in userdata folder how do I get XBMC to convert the images? I already have a built library
- jmarshall - 2010-07-14 06:23
Nothing. It does it automatically as the images are being displayed.
- Tbtf - 2010-07-14 06:24
O really? I did not see any improvement, using Zotac Ion... and how do i know it has converted the image?
- Dougie085 - 2010-07-14 06:35
So...is it easier for the CPU to convert it to dds on the fly then it is for it to just render the image? Seems like the way to do it properly is to just convert the images to DDS to start with.... or is this not possible?
- jmarshall - 2010-07-14 06:51
I'll write up a definitive document on the wiki later tonight.
EDIT: Here you go:
Any questions about this, let me know and I'll write the answers there to save me repeating myself
- sdsnyr94 - 2010-07-14 15:22
ok, so I went the route of mounting the Thumbnails folder to a network share using nfs. There is definitely an improvement, not as much as I hoped though.
I thought the DDS files were uncompressed using the GPU... so why would it make a difference with the single core compared to dual core?
As far as getting a larger USB drive, I may be forced to do that or use a HDD once the PVR goes into stable code... I'm figuring XBMC's footprint will be a little larger at that point.
- Tbtf - 2010-07-14 17:22
Hey jon one quick question, is there any way to know that xbmc is converting the images to .DDS via the XBMC GUI? It seems as it has done some images because the movie navagain is quick for the first 7 movies but is slow for the rest, im assuming it hasnt converted those. I also was not able to find the .DDS images in my XBMCFREAK install, when I FTP into the htpc. I will check again later tonight
- MaRINoL - 2010-07-14 18:05
Hello. I'm having a slight issue with DDS and the converted images. I recall reading about this somewhere yesterday but cannot seem to find it again. Essentially, upon converting the backdrops, all art is "corrupt" and is nothing but lines. Is anyone familiar with this and able to point me in the right direction?