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Compressed textures for FanArt - testing here with XBMC 2009-10-05 (r23431) or newer - Printable Version

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DDS thumbnails not working. - Thekay - 2010-10-10 20:48

Have had this enabled through advancedsettings for a week now but not noticed any difference. So i took a look in my xbmc.log and found something intresting, and nothing about dds conversion (i should see that right?) except the part where my advancedsettings.xml is loaded Smile
Can anyone please help me and tell me what those errors in the end are?
Here's the log: http://pastebin.com/kmSMNbPV

Hugs!
//DK


- Hitcher - 2010-10-10 22:23

Have you looked in the thumbnail folders to see if there are any DDS files?


- Thekay - 2010-10-12 10:29

Hitcher Wrote:Have you looked in the thumbnail folders to see if there are any DDS files?

Yes there is dds files, but there is also alot of jpg and png files with the same names. Maybe this doesn't matter? I also thought that there would be something in the log when the dds files are created.


- mwkurt - 2010-10-13 20:12

Would using the DDS compression have any effect when using the mysql database and a networked setup where all clients are sharing a thumbnail database by using symlinks?

Thanks,
MArk


- jingai - 2010-10-13 21:19

mwkurt Wrote:Would using the DDS compression have any effect when using the mysql database and a networked setup where all clients are sharing a thumbnail database by using symlinks?

I just did this. Yes, it does work, and it is a noticeable improvement.

Bear in mind though that I have a gigabit network setup. If your connection is slower, remember that the DDS files themselves are significantly larger than their TBN counterparts, so you may notice less of an improvement (or even a degradation).

-jingai


- mwkurt - 2010-10-14 14:52

jingai,

Thanks for the info! I too have a GB setup and will try this later today.

Thanks,
Mark


- Palmtree - 2010-10-23 14:29

What would be the easiest way to convert all my fanart when each file is in a seperate sub folder?

I use Ember Media Manager to organize everything, which makes life a lot easier for me, but now all I can think to do is set up another library w/o Ember, then run the batch on all the fanart, and then drag and drop each .dds file into the appropriate sub folder.

Sorry if this has been discussed, but when a thread is this big I only check out the first 5 and last 5 pages or so...


- Vincent81 - 2010-10-29 16:45

Hello,
You can Try XBNE 9.7.0.0, he knows generate cached images in DDS format ...
Go in option and choise format DXT1..DXT5,No Comp :
[Image: 1288362862-cache.jpg]


- furii - 2010-10-29 22:43

i've been following this thead nearly since the beginning but haven't used the option in a while. i feel like i remember reading that xbmc will load user generated dds images even if <useddsfanart> is not in the advancedsettings.xml. is this correct?

basically what i'd like is to generate the dds files myself via script but have xbmc use them.

edit: scratch that. according to the wiki "Even if you haven't set the advanced setting, XBMC will still load .dds versions of the textures if they're available, so on slower systems you may wish to generate .dds versions offline and place them in the texture cache directly." so that's great.

i have another question now though. let's say i have moviename.dds and moviename-fanart.dds files in a movie's folder. will xbmc copy that dds file to the texture cache when i add the movie to the library?


- AddictedToMetal - 2010-12-01 04:37

Wow. Just wow. So cool how one little setting makes such a huge difference. Smile