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[MOD] Rapier Qualar Mod incorporating Rapier 3.0 features - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Help and Support (/forumdisplay.php?fid=33) +--- Forum: Skin Help and Support (/forumdisplay.php?fid=67) +---- Forum: Rapier (/forumdisplay.php?fid=120) +---- Thread: [MOD] Rapier Qualar Mod incorporating Rapier 3.0 features (/showthread.php?tid=65922) |
- DJ_Elo - 2010-05-16 03:48 thx man,been waiting for that one ![]() And about that interface bug,I havent noticed it on any of the recent svns using winDX builds. thx again and will let you know about any bugs - DJ_Elo - 2010-05-16 05:02 actually I think I know what you mean with that bug. I just noticed it now and realizes it's always been there . the quick flash seems to be the default view setup for movies perhaps? It doesnt happen to me when I access tv shows, just movies. For tv shows I use List Info 2, for movies I use 3D Wrap View. Ive just been checking through the various views and it seems to be the Showcase Split view that shows up briefly before switching to the proper view. Havent checked through the xml but perhaps some kind of triggering issue?Edit: oh,and just found that the Show clock doesnt work for 3D Wrap view..it seems to be hidden behind the fanart - qualar - 2010-05-16 09:45 DJ_Elo Wrote:actually I think I know what you mean with that bug. I just noticed it now and realizes it's always been there Will fix this - PolliSoft - 2010-05-16 12:46 Thanks for the update and the updated RecentlyAdded script. May I ask for support for the updated Subtitle script XBMC Subtitles? - qualar - 2010-05-16 12:53 PolliSoft Wrote:Thanks for the update and the updated RecentlyAdded script. If you point me to a skin where the subs are working will have a look. - PolliSoft - 2010-05-16 16:46 qualar Wrote:If you point me to a skin where the subs are working will have a look. Both Confluence and PM3 Hd have incooperated support in the latest SVN. - qualar - 2010-05-16 17:40 PolliSoft Wrote:Both Confluence and PM3 Hd have incooperated support in the latest SVN. OK. I don't use subs so can you tell me what happens in my MOD. - PolliSoft - 2010-05-16 18:34 qualar Wrote:OK. I don't use subs so can you tell me what happens in my MOD. In your MOD, the path to the script is hardcoded to run the script at special://home/scripts/OpenSubtitles_OSD/default.py. But since the addon branch merge, all scripts should be added as addons, so the path is not valid anymore. I have gotten it to work by hard code my own script path and start it. The script runs fine, but it does not seem as the correct way to do it. I was hoping for you to impement a way to point out the script as it is done in Confluence. Confluence lets the user point out the path to the script and saves it in a script variable. When the user activates the script, it is started as XBMC.RunScript($INFO[Skin.String(SubtitleScript_Path)]). I have tried to add this functionality myself, but I cannot seem to get it right. If I do, I will send you the code to do it. - qualar - 2010-05-16 18:51 PolliSoft Wrote:In your MOD, the path to the script is hardcoded to run the script at special://home/scripts/OpenSubtitles_OSD/default.py. But since the addon branch merge, all scripts should be added as addons, so the path is not valid anymore. To be honest I think hard coding will be fine. It is not something that is likely to change very often. - PolliSoft - 2010-05-16 19:21 qualar Wrote:To be honest I think hard coding will be fine. It is not something that is likely to change very often. Hi again, Even if I managed to hard code it, I do not think that everyone is comfortable doing it. I looked at it again and managed to create a custom setting for it. See this file for a "patch" with the needed changes included based on the 3.50 version. Some things do not look great, but the functionality is there. If you feel like using it, please add it in your next release. |