[AppleTV] Compiling crystalhd-for-osx Lib/Kext - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: General Support (https://forum.kodi.tv/forumdisplay.php?fid=111) +---- Forum: Mac OS X (https://forum.kodi.tv/forumdisplay.php?fid=56) +---- Thread: [AppleTV] Compiling crystalhd-for-osx Lib/Kext (/showthread.php?tid=66174) |
- davilla - 2010-01-06 gangsta75 Wrote:i don't know if what i did is right.. Not nearly enough info to begin debugging why - gangsta75 - 2010-01-06 davilla Wrote:Not nearly enough info to begin debugging why You are right Davilla but i tought i was not in the right direction so i have not added other infos on my post :p I'm running build R26208 (one of the latest) and i don't see any references about Broadcom on xbmc log. Seeing A Milton post, i suppose build i'm running is not patched. (tought was patched since #26172) - Clumsy - 2010-01-06 Bet you forgot to compile xbmc with the --enable-crystalhd flag, after having installed the lib/headers. - A Milton - 2010-01-06 I found a compiled r26336 here. That _should_ work, right? Edit: I'm not sure that build has crystalhd enabled. I'll keep on compiling... - A Milton - 2010-01-06 Quote:** BUILD FAILED ** I guess I'll try again tomorrow if someone doesn't have something precompiled by then. It's 1 AM here, so I guess it's time for bed. Quote:$ time { ./bootstrap && ./configure --disable-debug --enable-crystalhd && make clean && make xcode_depends && xcodebuild -sdk macosx10.4 -project XBMC.xcodeproj -target XBMC.app -configuration Release build; } XBMC is a freaking beast! - davilla - 2010-01-06 Humm, you too. Something must be busted in svn, checking. EDIT: command-line xcodebuild is broke for some reason, open the project and build it in xcode. - davilla - 2010-01-06 post the output of ls -l /usr/include/libcrystalhd - A Milton - 2010-01-06 Code: -rw-r--r-- 1 root wheel 15915 5 Jan 23:06 bc_dts_defs.h - DV3B - 2010-01-06 I'm having trouble with the XBMC compile also. Installed the crystalhd libs as per instructions on site, no errors. I just downloaded XBMC svn_revision 26422M and and ran; Code: make clean Opened up xcode ran build and got 255 errors ,1 warning. (I know I should post a log but where do I find it?) /usr/include/libcrystalhd reads the same as A_Milton Code: total 112 Also I just recompiled XBMC without the --enable-crystalhd flag and build was successful. If I can provide any more info I'm happy to help. - davilla - 2010-01-06 svn up and try again. made so tweeks. seems to build from me, not sure what is wrong. - davilla - 2010-01-06 Grrrr, not sure what is going on here. The other post clearly points to a problem finding the crystalhd headers as the include fails. Yet the headers are present. someone do "echo $PATH" on the command-line and post the results. - DV3B - 2010-01-06 Is this what your after? Code: echo $PATH Please excuse me... - WeakATV - 2010-01-06 There must be an obvious answer to this because I have not seen it yet, so my apologies in advance.... If everyone is using the same platform (Apple TV), why is _everyone_ compiling it? Couldn't one compile it, and host the kext somewhere? - davilla - 2010-01-06 fixed in crystalhd-for-osx svn r15. Xcode sandboxes "/usr/includes" and uses "/Developer/SDKs/MacOSX10.4u.sdk/usr/include" instead. So svn up (from crystalhd-for-osx svn) re-install the crystalhd library and all should be good. - pin87a - 2010-01-06 Yay! It works! After a serious crash course in building XBMC for the Mac I was able to get everything up and running on my ATV. XBMC.log So far so good. Big thanks to Davilla and everyone else involved in making this happen. |