Initial native support for DXVA2 in SVN - Time to say goodbye to your firstborns - Printable Version
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- steelman1991 - 2010-06-16 09:51
RDHoworth Wrote:Has anybody got DXVA working with the ATI 4800 series of GPUs? I have not been able to display Video (black screen plus audio only) with any combination of settings that include DXVA. It all works perfectly without DXVA.Long shot, but check that the 3d settings in CCC are all set to 'Use Application Settings'. Had a similar problem with an HD4670. This fixed it.
Also might want to make sure you have the latest DirectX installed - http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
- RDHoworth - 2010-06-17 12:09
steelman1991 Wrote:Long shot, but check that the 3d settings in CCC are all set to 'Use Application Settings'. Had a similar problem with an HD4670. This fixed it.
Thanks, the 3D settings worked.
- dondre - 2010-06-17 13:02
CrystalP Wrote:The quarter/half screen DXVA playback in true fullscreen on nVidia was fixed for a user after he installed the June 2010 DX runtime and nVidia latest beta driver.
Just a feedback, I've tried this on 3 different Ge-forces (8800GT, 9400M & GT240), with default advanced D3D/OGL settings it works great fullscreen in DXVA the way it should, but if you go to manually change (and force) custom settings in advanced D3D/OGL nvidia cpanel then it creates this 1/4 quarter usage of the screen instead of fullscreen with DXVA (e.g. triple buffering, etc...)
Turning back to default settings for both D3D/OGL custom properties solves it!
I believe gamers should pay attention to this, and in a general way it's better to customize the settings by applications than forcing the general D3D/OGL settings for all applications.
In this case I believe the beta driver (genration 256) fixed the problem because it reset the custom properties to default ones.
So I believe that it's more related to the nvidia driver than the June SDK.
- zoing - 2010-06-17 13:56
Quote:In this case I believe the beta driver (genration 256) fixed the problem because it reset the custom properties to default ones.
I was one with this problem and i posted the steps on the trac ticket.
For me it solved it. Maybe you are right about the reset from the reinstall of the nvidia-driver, but i did not change anything except the vsync and the color range. An older version, i think 28885, was working but no newer 30xxx version.
Wich settings did you change to get the 1/4 size picture.
I would like to change it, and see if i can reproduce it.
- oldpainless - 2010-06-17 16:24
I saw on the trac that native was getting "shiny new shaders"....is this right?...same sort of thing that the new cut of dsplayer has? (sharpen complex2 etc)
- spiff - 2010-06-17 16:31
in theory we can add those. but i was referring to context i put that comment in which was scalers.
- oldpainless - 2010-06-17 17:10
spiff Wrote:in theory we can add those. but i was referring to context i put that comment in which was scalers.
Oh, I ok...looks like I misunderstood.
- CrystalP - 2010-06-17 17:31
@dondre: very helpful, thanks. Can you add that information to ticket #9308?
Anyone with nVidia, can you narrow down the settings that have an impact on the quarter screen issue? That will help a dev equipped with nVidia.
Don't forget to state the HW. The trigger may be different for Ion, desktop cards, etc.
Is there a black screen problem with nVidia too?
@steelman1991, @RDHoworth: helpful too, but maybe not the same problem as nVidia. Please don't add to the ticket for now. I want to understand which setting(s) cause the black screen and will try to repro on ATI 4550. It doesn't have as many options as the more powerful cards though. We'll see what happens. Help is appreciated.
Ati 10.6 dxva - frotsen - 2010-06-17 17:36
With the release of the new drivers 10.6 DXVA works in fullscreen and adjust frame rate on. Finally the ati 5540 is the perfect htpc card. Kudos to Elupus and Crystal for the effort and great work.
- dondre - 2010-06-17 17:48
CrystalP Wrote:@dondre: very helpful, thanks. Can you add that information to ticket #9308?
Sure mate, it's done; http://trac.xbmc.org/ticket/9308#comment:28
Additionally I will test this week-end all the D3D/OGL options and try to gather a list of the options that create this bug once modified!