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AudioEngine branch - DO NOT REQUEST BINARY BUILDS - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Development (/forumdisplay.php?fid=32) +--- Forum: Development (/forumdisplay.php?fid=93) +--- Thread: AudioEngine branch - DO NOT REQUEST BINARY BUILDS (/showthread.php?tid=78289) Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 |
- liquidskin76 - 2011-04-05 19:58 jd2157 Wrote:Anyone know if there's anything else left on the todo list (other than core audio) before the merging will start? Just trying to (politely HD audio bitstreaming?!! - SpectreX - 2011-04-05 20:05 Hmm, i think topfs2 meant that it will be merged once it`s capable of bitstreaming the core audio (DTS/DD) like the present implementation, and HD audio can be worked on afterwards, until the final Eden release. Or at least that`s what i understood from his post. - topfs2 - 2011-04-05 20:28 SpectreX Wrote:Hmm, i think topfs2 meant that it will be merged once it`s capable of bitstreaming the core audio (DTS/DD) like the present implementation, and HD audio can be worked on afterwards, until the final Eden release. Or at least that`s what i understood from his post. I meant when core audio (alsa or directsound for osx) then its ready for merge, or atleast review. - Anssi - 2011-04-05 20:35 Issues I'd personally like to see tackled (either by me or someone with more time available), here goes:
- davilla - 2011-04-05 20:42 AE's usage of LibTag needs addressing. - topfs2 - 2011-04-05 22:46 davilla Wrote:AE's usage of LibTag needs addressing. wow it uses that?! Don't really understand why it would need that? - jmarshall - 2011-04-05 22:59 It doesn't. I thought it was in a separate branch. If not, it should be. - SpectreX - 2011-04-05 23:36 jmarshall Wrote:It doesn't. I thought it was in a separate branch. If not, it should be. Are you talking about not merging AE with the main branch? - s3verian - 2011-04-06 22:18 topfs2 Wrote:I meant when core audio (alsa or directsound for osx) then its ready for merge, or atleast review. Are there any open issues with the Windows implementation? As I understand it, on Windows, XBMC will be using FFDShow like MPC ala: http://www.mediasmartserver.net/2010/02/02/guide-setting-up-bitstreaming-with-your-windows-7-htpc-part-i/ Other than that, AE just needs HD audio codec detection and GUI options for bitstreaming (again this is just my understanding from reading the AE threads, I'm not a dev). I'm currently running on the Windows nightly builds, and am very much looking forward to being able to test these features out
- liquidskin76 - 2011-04-06 22:39 s3verian Wrote:Are there any open issues with the Windows implementation? As I understand it, on Windows, XBMC will be using FFDShow like MPC ala: http://www.mediasmartserver.net/2010/02/02/guide-setting-up-bitstreaming-with-your-windows-7-htpc-part-i/ ffdshow will be used on the dscodec development. It's a separate project. AE will include HD audio bitstreaming however it will be native to XBMC. Cheers |