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AudioEngine branch - DO NOT REQUEST BINARY BUILDS - Printable Version

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- liquidskin76 - 2011-08-24 15:45

X3lectric Wrote:AE branch is just a export of some way older xbmc GIT revision newer than Dharma older WAY older than current, that is not been updated in a long time even if AE code has the revision of xbmc has been left in dust.

Thats not quite right! Wink

fezster Wrote:Sorry if this question is answered elsewhere, I did search -

The AE branch - is it based on dharma 10.1 (i.e. the point at which the branch was taken), plus AE specific changes ? Or is the branch constantly updated from trunk ?

And likewise, is trunk updated periodically with changes from AE branch ?

The AE branch is based off the master (nightlies). The master is merged into AE on a regular basis by gnif, so it's usually pretty much up-to-date.

With regards to AE being merged into master (nightlies), that won't happy until it's more stable, and there's no set date for this to happen. However, AE will be in Eden (http://trac.xbmc.org/roadmap), so the merge to master will happen before then.

Cheers


- X3lectric - 2011-08-24 16:21

be as pedantic as you like Oo, its not quite right but its accurate enough. Eek last time I checked it was more than 2 months behind.


- liquidskin76 - 2011-08-24 19:58

Chill dude, not trying to be pedantic, or trying to offend you! Just trying to be helpfull to other users. Blush

Appologies my good man. Wink


- furii - 2011-08-24 21:34

X3lectric Wrote:be as pedantic as you like Oo, its not quite right but its accurate enough. Eek last time I checked it was more than 2 months behind.

i'm pretty sure master was merged less than a month ago, definitely not more than 2+ months ago. and certainly far closer what is going out nightly than 10.1 is.


- garbear - 2011-08-25 02:45

https://github.com/gnif/xbmc/commit/bfafd974c106d1cec0578c0575a6c714d2f76529

29 days ago


- robinsj - 2011-08-26 08:06

So I am using one of the earlier builds for audio engine for windows, the one before the audio broke.

I have been using an external player, and am finding xbmc and the external player don't play nicely with audio. All audio plays great in xbmc, and I can open up the external player to play something and it plays fine, but whatever I try and play in xbmc after the external player has played, pretty much crashes xbmc. I am pretty sure it has something to do with exclusive mode. If I turned on exclusive mode, xbmc always plays audio fine, but the external player won't play any audio at all.


- furii - 2011-08-26 22:58

robinsj Wrote:So I am using one of the earlier builds for audio engine for windows, the one before the audio broke.

I have been using an external player, and am finding xbmc and the external player don't play nicely with audio. All audio plays great in xbmc, and I can open up the external player to play something and it plays fine, but whatever I try and play in xbmc after the external player has played, pretty much crashes xbmc. I am pretty sure it has something to do with exclusive mode. If I turned on exclusive mode, xbmc always plays audio fine, but the external player won't play any audio at all.

why are you reporting bugs 1) without a debug log and 2) from an oldass build. this is exactly why gnif has said multiple times he doesn't want binaries released.


- robinsj - 2011-08-27 18:11

Well I should have posted a log, but for the other reason, all builds after that one all audio is broken.... Which has been posted several times in the past few pages.... By the way, I do my own builds...


- garbear - 2011-08-28 11:16

On my computer, MP3 playback wouldn't work. PAPlayer dies after a second and skips to the next song until the end of the playlist.

I don't have a debug log, I have a patch Smile I think I pretty much dissected your whole audio engine trying to figure this one out

https://github.com/garbear/xbmc/commit/5933160


- zw4mp - 2011-08-28 15:37

Hello!
Thank you all for your work, it's really great with hd-audio support in xbmc Big Grin
Just a feature request: (maybe it's already in there in newer builds then ignore me)
Sometimes movies come with only DTS or AC3 tracks, and the hd-audio can be added separately with a "*.dtsma" or "*.truehd" file if one needs it. Would be nice if xbmc could look for these in the same folder (something like how subtitles work), so you dont need to mux it into the mkv to play it.

//zw4mp