AudioEngine branch - DO NOT REQUEST BINARY BUILDS - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Development (https://forum.kodi.tv/forumdisplay.php?fid=32) +--- Forum: Kodi Application (https://forum.kodi.tv/forumdisplay.php?fid=93) +--- Thread: AudioEngine branch - DO NOT REQUEST BINARY BUILDS (/showthread.php?tid=78289) |
RE: AudioEngine branch - DO NOT REQUEST BINARY BUILDS - afalout - 2013-01-22 Hi devs, searched a lot (wiki, forums) but cant seem to find what happened to <audiodevice>custom</audiodevice> option in AE builds (RC3, Linux). It seems to be ignored completely (reverts to @ in startup): Code: CSoftAE::InternalOpenSink - sink incompatible, re-starting and customdevice is removed from guisettings.xml once XBMC exits. Tried overriding via advancedsettings.xml without much success - got some beeps and blips, then XBMC froze. What I want to do is for XBMC to use just one analog jack, leaving other two for other uses as I'm using this PC as multizone music player; I had this working for a long time, and Code: aplay -Dplug:red works just fine. But how can I specify "plug:red" using new AudioEngine? "ALSA:plug:red" is ignored and GUI only lets me select a WHOLE device ... Your help is very much appreciated! |