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[RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version

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- hentai23 - 2011-10-11 11:47

hey angel got a question could you add the advanced.launcher.2 to youre official repository , so i dont have to create an advanced.launcher.2

for every update you make, please ..thank you in advance my friend

btw hows dat gameinfo for showtime layout in aeon mq3 coming along?

and perhaps game trailer support , keep up the good work


- rudeboyx - 2011-10-11 14:41

hentai23 Wrote:hey angel got a question could you add the advanced.launcher.2 to youre official repository , so i dont have to create an advanced.launcher.2

for every update you make, please ..thank you in advance my friend

btw hows dat gameinfo for showtime layout in aeon mq3 coming along?

and perhaps game trailer support , keep up the good work


Thats all very well for yourself but not everyone names the duplicate "advanced.launcher.2" so this may effectivly be adding another launcher to the repo just for one person (you).


- Angelscry - 2011-10-11 15:01

hentai23 Wrote:hey angel got a question could you add the advanced.launcher.2 to youre official repository , so i dont have to create an advanced.launcher.2

for every update you make, please ..thank you in advance my friend

btw hows dat gameinfo for showtime layout in aeon mq3 coming along?

and perhaps game trailer support , keep up the good work
As rudeboyx reply you, that's make no sense to add on the repository a second Advanced Launcher for you for each any new updates. It will be more beneficial that you try to found why you cannot create a second Advanced Launcher installation on your system and make it work correctly. That's not that I do not want to help you, but what you are asking me here is to provide support for XBMC installations that are not working correctly or to make Advanced Launcher customization instead of the user themselves.

For Aeon MQ3, I have tell you that I will work on it when I will have time... and actually I do not have time at all. Aeon MQ3 skin is not really my priority. My priority is Advanced Launcher, and again not make support on stuff that do not support things correctly.


- hentai23 - 2011-10-11 21:24

well i hope you find time for aeon mq3 soon -.-'


and its not me that named it like that its you angel remember this:

http://forum.xbmc.org/showthread.php?tid=111435



plugin.program.advanced.launcher2


and it works and i can create an adv duplicate myself thats not what this is about -.-',anyhow

but as said not just me alot of xbmc users would appreciate it

if you could add the 2nd one to the official repository

so we dont have to create a new one for every single update you release

denying that would be like saying to us well ill completely remove

adv from the repo and youll all have to update the adv manually -.-'

i hope you understand what im trying to say here , peace


- Angelscry - 2011-10-11 22:18

"Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime." - Confucius.

That's exactly what I.m thinking. So, if you want to duplicate Advanced Launcher : tutorials are here and here. You will also learn how to change add-on's icon, fanart, title, etc..


- hentai23 - 2011-10-11 23:38

-.-'


well if youre not up to adding it then i guess ill be having to edit the xml/py files

for every of youre updates then -.-'....oh boy , or better said i think i have to do it with every update? since you update the xml /py file where we customized the name for the advanced launcher.2 too right?

as in the youtube tutorial of yours

should you change youre mind id still appreciate it a bunch !

thanks bro


- Angelscry - 2011-10-12 03:55

hentai23 Wrote:-.-'


well if youre not up to adding it then i guess ill be having to edit the xml/py files

for every of youre updates then -.-'....oh boy , or better said i think i have to do it with every update? since you update the xml /py file where we customized the name for the advanced launcher.2 too right?

as in the youtube tutorial of yours

should you change youre mind id still appreciate it a bunch !

thanks bro
If you know how to do it and you know that a lot of xbmc users would appreciate it, provide duplicated versions of Advanced Launcher (sorted by theme... one for games one for comics) on your proper repository.


Version 1.6.2 - Angelscry - 2011-10-12 05:18

Version 1.6.2 : This new version of Advanced launcher add, for files launchers, automatic options to import and export items .nfo files linked to a launcher. For this, the "Clear Items List" option have been replaced by a new "Items List" menu entry.

[Image: screenshot000.jpg]

This new "Items List" menu entry propose 3 options :
  • Import items data form .nfo file : This option will automatically import the items data from the corresponding .nfo files.
  • Export items data to .nfo file: This option will automatically create/save or update the items data into the corresponding .nfo files.
  • Clear Items List : same option as for previous version of Advanced Launcher, it will clear the items list of the launcher.
.
[Image: screenshot001.jpg]

As for manual import/export .nfo file option, to be imported, created or updated .nfo file must be located into the same folder than the managed items (romspath) and must have the same filename than the application. For example if your application is named "zsnesw.exe" the corresponding .nfo file will be named "zsnesw.nfo" and will be located into the same folder than the SNES roms.

This version also fix a bug occurring under Windows systems during the creation of thumbs, fanart or nfo files containing accentuated characters into their filename.

Changelog:
  • Add automatic items nfo file import/export options for launchers
  • Replace "Clear Items List" option by an "Items List" menu
  • Fix thumb/fanart/nfo filename saves containing accentued characters (Windows)



- hentai23 - 2011-10-12 10:40

it was just a suggestion ,anyhow, make my own repo ?

-.-'


thats ok angel ill just stick to making an update to my advanced.launcher.2 addon with every of youre released updates then instead xD

keep up the good work bro you rock !!!

i faved that youtube tut of yours looks like ill be needing it more often xD


- circletheory - 2011-10-12 21:48

Angelscry Wrote:[Image: screenshot000jo.jpg] [Image: screenshot001ich.jpg]

Configuration of ScummVM is slighty different than for other emulators, because its command line does not ask for the rom/game filename but for a king of game short name (like for MAME games). And so the rompath has to be indicated first into ScummVM itself. The trick is to rename the game file with their game short name and use the %romname% parameters for argument. Here is the corresponding WIKI page : http://www.gwenael.org/xbmc/index.php?title=ScummVM

Hi, thanks for adding info on ScummVM. Just a quick note cause I still haven't yet gotten it to work with ALA just yet. The WIKI refers to the Linux guide. For Windows -- there should be no extension, correct?

For ROM names, are you saying that we should be creating a Rom Name that includes the rom path? For example, "M:\EMULATION\ROMS\PC\SCUMMVM\monkey2" as the file name? I think I need a little bit more help on this. Thanks in advance!

circletheory