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[MOD] Cirrus Extended 1.0 - Printable Version +- XBMC Community Forum (http://forum.xbmc.org) +-- Forum: Help and Support (/forumdisplay.php?fid=33) +--- Forum: Skin Help and Support (/forumdisplay.php?fid=67) +---- Forum: Cirrus Extended (/forumdisplay.php?fid=133) +---- Thread: [MOD] Cirrus Extended 1.0 (/showthread.php?tid=90693) |
- LindoP - 2011-03-23 16:31 Thanks...i got it to work. Different skins apply different logic. The code should be the same across all skins to standardize the application of the cdart. But i cannot do it so i have to live with whatever you devoted programmers cook up. thanks again. - branlr - 2011-03-23 20:45 LindoP Wrote:Thanks...i got it to work. Different skins apply different logic. The code should be the same across all skins to standardize the application of the cdart. But i cannot do it so i have to live with whatever you devoted programmers cook up. What is it you want done specifically? Cd art Ina single directory instead of the directory of the audio file? How did you get it to work? - N.O.W.A.L.L - 2011-03-24 22:36 butchabay Wrote:@shinu Yeah this would be a good and fun idea... but then I assume it would need to be compressed again to load into the skin, at least now. In reFocus for example, texture are uncompressed PNG, therefore it makes it very moddable to fit with everyone's taste By the way I have a question: in french, submenus of the home screen are really fucked up (accentuated caracters appear as low letters, not caps. Any clue were it cold come from? Anyway this is my default skin. Not the most eyecandy, but certainly the most easy and fast to use, so congratulations, this is a great work! - branlr - 2011-03-24 22:44 N.O.W.A.L.L Wrote:Yeah this would be a good and fun idea... but then I assume it would need to be compressed again to load into the skin, at least now. All skins can use uncompressed textures, even a mixture of uncompressed and compressed (although I think you are limited to one compressed file)... if you want to add a texture, just drop it in your media folder. As for getting uncompressed versions, I think basically all skins keep their textures uncompressed in the source that you can pull from googlecode and/or github. - N.O.W.A.L.L - 2011-03-24 23:06 here are the problem of accentuated caracters I mentioned: ![]()
- butchabay - 2011-03-24 23:31 Googlecode requires compressed textures for your own repo. There is no other way as i know, have to ask malexx as he is the owner. I can post uncompressed textures after every update if this is desired, shouldn't be a problem as i commit via tortoise svn. @nowall I really can't say if there are missing characters in the font itself, you tried to change fonts in appareance settings? - branlr - 2011-03-25 03:11 butchabay Wrote:Googlecode requires compressed textures for your own repo. There is no other way as i know, have to ask malexx as he is the owner. I can post uncompressed textures after every update if this is desired, shouldn't be a problem as i commit via tortoise svn. Hmmm... what do you mean? I'm talking about getting the sourcecode from googlecode using tortoisesvn... and I'm getting a media folder full of .pngs. - butchabay - 2011-03-25 07:50 branlr Wrote:Hmmm... what do you mean? Yes, sure ... But not every enduser here knows how to use tortoise. Maybe we could write a little HOW TO download the skin via tortoise ... - N.O.W.A.L.L - 2011-03-26 12:06 Any chance to have smb3M's Home search button script implemented in future release? his script can be found here - cd492 - 2011-03-27 08:57 Is it possible to use more than one custom background image in the music visualization screen? So when I have 5 background images of an artist and I play a song the background switches every 10 secs. Had this feature in one of the aeon skins. |