Xbox 360 running XBMC (XBMC for Xbox360?) port possible someday? - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Discussions (https://forum.kodi.tv/forumdisplay.php?fid=222) +--- Forum: Feature Requests (https://forum.kodi.tv/forumdisplay.php?fid=9) +--- Thread: Xbox 360 running XBMC (XBMC for Xbox360?) port possible someday? (/showthread.php?tid=9299) |
- B4tm4n - 2006-05-15 that firmware hack doesn`t allow unsigned programs to run on the 360. it only allows raw/unmodified dumps, of games from the same region as your console, to run. XBMC on XBOX360... Possibly with new tools from Microsoft! - Livin - 2006-08-15 MS to offer Xbox 360 programming tool for amateurs ... not that the coders here are amateurs... quite the opposite! I'm have no idea if these tools will allow the porting of XBMC but I'm hoping it will. - Gamester17 - 2006-08-15 The free BETA version of XNA that should come out in the end of August 2006 will only support creation of Windows games/applications, we will have to have to wait for the retail version which should come out in November or December 2006 (and then also join the $99 annual-fee "creators club") to be able to compile games/applications for the Xbox360. http://msdn.microsoft.com/directx/xna/faq/ http://www.quartertothree.com/game-talk/showthread.php?p=711831#post711831 And like I assumed, one will have to have a Windows PC running the XNA framework up-and-running while using the game/application on the Xbox360, (the PC with XNA must be connected to the Xbox360 via a local non-routed network), ...so no one will be able just install XNA, load the game/application and then uninstall XNA, ...at least not in the inital non-BETA release: Quote:Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA "Creators Club" subscription? Will it be available to all 360 users that have an Xbox Live account? Quote:Q: How exactly will I be able to run a game built with XNA Game Studio Express on my Xbox 360? Quote:You can share your games to anyone else in the creator's club. Just send the XNA project to them in email, on a memory key, put it up on your site for download, whatever. They load it up on their PC in their copy of XNA Game Studio Express, and send it to their Xbox. Quote:The goal is that, in the future, they'll have a channel for people who are not members of the creator's club to download and play the homebrew games. Like, there's Live Aracade, and there will be Creator's Arcade or some such. Anyone in the creator's club would theoretically be able to submit to Creator's Arcade and MS would examine it to make sure it's not really a pirate game or won't harm your Xbox, then they put it up for everyone to download and check out. That aspect of it is a little further out (think next year) and they're still working on details like ownership and copyright, how they'll examine submissions for safety, etc.So nor will the initial non-BETA release allow you to run a ported version of XBMC. Oh well, I guess it is a good beginning? ...I just hope that real modchips for the Xbox360 that can run unsigned code nativly without XNA will come out eventually More information is available on Xbox-Scene.com for those who are interested in reading futher: http://www.xbox-scene.com/xbox1data/sep/EEVVVkAukVWdcjTzff.php http://www.xbox-scene.com/xbox1data/sep/EEVVyEyuAACwNoiWVz.php - SleepyP - 2006-08-15 it seems to me that this whole XNA thing is a big new avenue of attack for hackers attempting to get unsigned code running on the 360. in the official writeup i saw this "Q: Why isn't there any Xbox 360 support in the beta? A: Microsoft does not release beta software on the Xbox 360 for security reasons. Thanks to the design and implementation of the XNA Framework on both Windows and Xbox 360 however, games developed using the XNA Game Studio Express beta starting August 30th will be easily adapted to run against the Xbox 360 retail console upon availability of the finished tools later this holiday." given MS's track record with this sort of thing, i suspect this will be the 360's undoing - Gamester17 - 2006-08-23 From a news post on xbox-scene.com: Quote:From David Weller's Blog (Community Manager at Microsoft's Game Technology Group): Xbox360, XNA and XBMC - jdollah - 2006-08-30 From what I understand, Microsoft has release an SDK to create Xbox360 games called XNA. From what I get out of it sounds like you can pay a annual fee and via xboxlive, will authenticate your subscription and allow you to run your own homebrew. It even supports c# on the 360 via a tweaked CFx 2.0 If this is correct, is there a possibility of porting XBMC to the 360 and do it legitly? Does anyone know any more details about it? - Gamester17 - 2006-08-30 I've aldready posted about this here (link) and for your information the BETA version of XNA that released later today is for Windows only, (not for Xbox360, the initial BETA version that will support the Xbox360 will not be release until December 2003 at the earliest). And by the way, the XNA currently only supports C# for the .NET Framework 2.0, it doesn't support C or C++ as far as I can tell, (but maybe C/C++ could be used in libraries or DLLs like C is used in XBMC in some libraries and DLLs). Also the XNA only compatible with Visual C# Express, and not Visual Studio 2005 which we use for XBMC. I also posted this in this other topic-thread: Gamester17 Wrote:I'm not a programmer/developer myself so maybe this is based of wrong information but please bare with me. The XNA Framework for Windows is coming out very soon (at least the first BETA version) and XBMC could probebely be ported to Win32 (Microsoft Windows Operating-Systems) relativly quick and easily by one or more skilled developer using that. If so then that ported version should be able to run on any Windows Operating-System that supports the .NET Framework 2.0 runtime-enviroment (like Windows XP, Windows XP Embedded, and Windows CE 6.0), and run on all hardware that those Windows Operating-Systems supports. Now Windows Operating-Systems usually only run on x86 processor/hardware-platforms, however Windows CE 6.0 supports ARM, MIPS and SH4 processors/platforms as well. Though Windows CE 6.0 does not support as many device drivers as Windows XP and Windows XP Embedded does, and Windows CE 6.0 does only support the Windows .NET Compact Framework 2.0, however that happens to be the same Compact Framework that will run on the Xbox360 when the XNA Framework for Xbox360 is released in December this year, ...thus possible making it easier to first port XBMC to Windows using the XNA and then only port that version to the Xbox360 when the XNA for it comes out). - spiff - 2006-08-30 iow; never gonna happen. - jgawera - 2006-08-30 But, if it does happen, it sounds like it'll automatically run on both PC and xbox360 which would be nice - elupus - 2006-08-30 media portal will be ported way before us thou.. their codebase is c# - Gamester17 - 2006-08-31 FYI, XNA Game Studio Express first public BETA (for Windows only!) has now been released, this is from Microsoft's press release: Quote:"Microsoft today released the public beta of XNA Game Studio Express, the pioneering technology designed to open up game development to new audiences, including hobbyists, students and independent developers, in the hopes of injecting a shot of creativity into the electronic entertainment industry. Good things to know BEFORE you install XNA Game Studio Express (XNA GSE), the information here mostly gathered from David Weller's blog*: - XNA GSE (Game Studio Express) will ONLY run on Microsoft Windows XP (32-bit) with Service Pack 2. - Before you install XNA GSE (Game Studio Express) you must first uninstall "SQL Server 2005" and the ".NET Framework 2.0" - XNA GSE (Game Studio Express) can co-exist on the same machine as Visual Studio 2005, but you can't use GSE from it, as this GSE BETA is only compatible with Visual C# Express. - Download and install Visual C# Express (without it XNA GSE will refuse to install) - Download and install the latest DirectX SDK (only required if want to use XACT to author/modify your audio, otherwise the latest runtime is enough) - Go to http://connect.microsoft.com and sign up for the XNA Game Studio Express Beta program (under Available Connections"), that way you can get support/help, search for exisiting issues/questions, and submit bugs or feature suggestions), read this for more information. * David Weller is the "Community Manager" at Microsoft's Game Technology Group. - ashlar - 2006-08-31 spiff Wrote:iow; never gonna happen.I frankly don't understand this. Xbox hardware has ceased production, consoles break and sooner or later there won't be Xbox'es available to run your software. It might be in two years, it might be in four, but I think there's no denying it will become progressively harder to become users of XBMC. There's no plan for a Windows port (Media Portal is a different beast, IMHO inferior to what XBMC offers, save for the PVR functions which are not comparable for obvious reasons), no plan for a PS3 version and no plan for a Xbox360 version. Are you saying that it's your intention to let this GREAT piece of software die a slow death? Or are you waiting for 360 to be cracked? Because that would frankly surprise me. The XNA thing would allow XBMC to become a totally legit software, an achievement that, I feel, would rightly give you merit for what you've done here (which is A LOT). All of the above with no offense or anything, just genuinely curious about what I feel being a great piece of coding. - spiff - 2006-08-31 a) xbmc is written mainly in c/c++ - we would have to port it (and possibly all the libraries we use) to another language to use it with this thing b) even if we did it, do you really think ms would let us distribute it through their service? hint; ip violations - Gamester17 - 2006-08-31 XBMC is open source so anyone can do the work as long as they comply with the GLP the code it is licensed under, it doesn't have to be Team-XBMC who ports it. True XBMC source code is mainly C/C++ so it would not be something you do over a weekend, but it would be much easier than to port it to Linux or PlayStation, as XBMC depends so heavely on DirectX. ashlar Wrote:I frankly don't understand this. Xbox hardware has ceased production, consoles break and sooner or later there won't be Xbox'es available to run your software. It might be in two years, it might be in four, but I think there's no denying it will become progressively harder to become users of XBMC.I just like to add that I totaly disagree with that argument, the Xbox homebrew scene/community is HUGE, (much larger than the Sega Dreamcast scene and that is still going strong I hear), and according to a Microsoft announcement on the 10th May 2006, over 24million Xbox consoles have been sold worldwide. As other people get tired of their 'old' Xboxes more are becomig available on the used market MAKING IT EASIER to get hold of fully working consoles, for less and less as each year goes by. Which is great for us 'modders' that know the potential it still has, with XBMC. I for one am not getting rid of my Xboxes, and everyone I know who know about XBMC are also getting more than just one Xbox. Sure I too would love to have XBMC on Xbox360 or a PC just to be able to playback HDTV movies, but on the other hand I can't afford a HDTV display (yet) nor it it easy to get hold of HDTV movies. - ashlar - 2006-08-31 spiff Wrote:b) even if we did it, do you really think ms would let us distribute it through their service? hint; ip violationshmmm... ip violations of what? I dumbly can't recognize the hint... sorry! |