I was thinking boblight.conf too
smajor
Junior Member Posts: 28 Joined: Feb 2012 Reputation: 1 |
2012-03-13 23:00
Post: #231
So what are we talking about then?
I was thinking boblight.conf too
Adalight with Lightpack calculator (with boblight support) http://sanya.tarhelyszolgaltato.eu/ |
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schumi2004
Fan Posts: 643 Joined: Aug 2011 Reputation: 4 |
2012-03-13 23:13
Post: #232
I'm posting my question because i noticed something in beta-j's config.
It's about the color section in boblight.conf I went back to boblight wiki at google code page and noticed this example. Code: [color]I'm running boblight on OpenELEC using Arduino Uno R3 and the led strands from Adafruit and so far it's working perfect. Only playing with some color settings to fit my needs. In the default config shipped in boblight i only saw RED, GREEN and BLUE but when i saw beta-j's post and reading the wiki i noticed YELLOW and WHITE as well. Can i add these 2 colors to my config or doesn't that make sense and is it only for certain setups? The led strands i'm using only have RED, GREEN and BLUE so i'm guessing it doesn't make sense to add WHITE and YELLOW to it or am i wrong?
(This post was last modified: 2012-03-13 23:14 by schumi2004.)
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phil65
Skilled Skinner Posts: 4,457 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
2012-03-14 00:04
Post: #233
(2012-03-13 23:13)schumi2004 Wrote: I'm posting my question because i noticed something in beta-j's config.white and yellow aren´t used in the lights section so they do not have any effect. they only make sense if you have yellow leds for example if I understand it correctly. btw, to get the colors right i added an adjust=0.65 for blue. colors fit very well now. don´tknow if that counts for blue leds in general.
(This post was last modified: 2012-03-14 00:09 by phil65.)
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beta-j
Junior Member Posts: 19 Joined: Jul 2011 Reputation: 0 |
2012-03-14 13:14
Post: #234
(2012-03-13 00:51)phil65 Wrote: which software did you take for your arduino? here it is: Code: void setup()(2012-03-13 11:48)phil65 Wrote:(2012-03-13 11:27)smajor Wrote:(2012-03-10 12:08)beta-j Wrote: So if i'm understanding correctly - since I have a single RGB LED strip, the number of channels in boblight.conf should be 3 and it should use channels 1,2 and 3 no? We need to distinguish between the different kinds of LED strips that are available. The one I'm using is simply a string of some 25 LEDs connected in parallel - i.e. the entire strip only has 4 pins (R,G,B and GND). However i know there are other LED strips which allow for addressing of each LED individually (not sure how these work though).
(This post was last modified: 2012-03-14 13:17 by beta-j.)
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smajor
Junior Member Posts: 28 Joined: Feb 2012 Reputation: 1 |
2012-03-14 14:13
Post: #235
(2012-03-13 23:13)schumi2004 Wrote: I'm running boblight on OpenELEC using Arduino Uno R3 and the led strands from Adafruit and so far it's working perfect. Have You seen this? http://www.raspberrypi.org/archives/810 Do You think adalight would work with this too. $25 fullhd player would be nice. 8) Adalight with Lightpack calculator (with boblight support) http://sanya.tarhelyszolgaltato.eu/ |
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schumi2004
Fan Posts: 643 Joined: Aug 2011 Reputation: 4 |
2012-03-14 15:00
Post: #236
(2012-03-14 00:04)phil65 Wrote: -cut-Thanks. I'm going to try this and see if it's betetr as my current config. Currently i have: [color] name red rgb CC0000 [color] name green rgb 00FF00 [color] name blue rgb 0000DD (2012-03-14 14:13)smajor Wrote:I have seen it but i doubt if it will be powerful enough. XBMC will probably work but i don't know what to expect from the performance it delivers. From what i know Boblight itself isn't that resource heavy so if your lucky it will work.(2012-03-13 23:13)schumi2004 Wrote: I'm running boblight on OpenELEC using Arduino Uno R3 and the led strands from Adafruit and so far it's working perfect.
(This post was last modified: 2012-03-14 15:25 by schumi2004.)
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Memphiz
Team-XBMC Developer Joined: Feb 2011 Reputation: 91 Location: germany |
2012-03-14 17:30
Post: #237
Won't work on rbpi for now because the ctypes module for python is not compiling atm (same problem like for ios devices). And if someone get it compiled in the future its unlikley that it will work on that embedded boxes (maybe a bit - but not the full fps).
AppleTV2/iPhone/iPod: HowTo find debug logs and everything else which the devs like so much: click here HowTo setup NFS for XBMC: Wiki NFS HowTo configure avahi (zeroconf): Wiki Avahi READ THE IOS FAQ!: iOS FAQ |
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POst05
Junior Member Posts: 3 Joined: Mar 2012 Reputation: 0 |
2012-03-14 23:58
Post: #238
Can i use boblight for music? Why isn't projectm or mildrop supported?
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Memphiz
Team-XBMC Developer Joined: Feb 2011 Reputation: 91 Location: germany |
2012-03-15 00:11
Post: #239
because its not possible atm. What do you think? *narf*
AppleTV2/iPhone/iPod: HowTo find debug logs and everything else which the devs like so much: click here HowTo setup NFS for XBMC: Wiki NFS HowTo configure avahi (zeroconf): Wiki Avahi READ THE IOS FAQ!: iOS FAQ |
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POst05
Junior Member Posts: 3 Joined: Mar 2012 Reputation: 0 |
2012-03-15 00:27
Post: #240
Sorry for this stupid question, but i couldn't find a statement why it isn't supported. I thought i would be easy
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