Colordiffuse only applies to slider itself, not to the focustexture for example.
for radiobuttons everything (except labels of course) gets colored.
phil65
Skilled Skinner Posts: 4,456 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
(This post was last modified: 2012-05-22 03:16 by phil65.)
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phil65
Skilled Skinner Posts: 4,456 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
2012-05-28 14:46
Post: #2
bump. should i add this as a trac ticket? any comment from one of the devs here?
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pieh
Team-XBMC Member Posts: 664 Joined: Aug 2010 Reputation: 13 Location: Poland |
2012-05-28 18:22
Post: #3
Any code snippet? it seems to diffuse here just fine.
Always read the XBMC online-manual, FAQ and search the forums before posting. Do NOT e-mail Team-XBMC members asking for support. Read/follow the forum rules. For troubleshooting and bug reporting, make sure you read this first My previous forum/trac nickname: grajen3 |
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phil65
Skilled Skinner Posts: 4,456 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
2012-05-28 18:46
Post: #4
visible when using nox 3.0, choosing a color different from white for video area, and opening audo settings from within video osd. the focus texture for volume and volume amplification do not get colored. (those are built-in controls, perhaps that matters?)
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phil65
Skilled Skinner Posts: 4,456 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
2012-05-28 18:57
Post: #5
sorry, it´s a "sliderex" control, not "slider"
this is the code: Code: <control type="sliderex" id="10">
(This post was last modified: 2012-05-28 18:59 by phil65.)
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pieh
Team-XBMC Member Posts: 664 Joined: Aug 2010 Reputation: 13 Location: Poland |
2012-05-29 00:03
Post: #6
Always read the XBMC online-manual, FAQ and search the forums before posting. Do NOT e-mail Team-XBMC members asking for support. Read/follow the forum rules. For troubleshooting and bug reporting, make sure you read this first My previous forum/trac nickname: grajen3
(This post was last modified: 2012-05-29 08:50 by pieh.)
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BlackRose
Senior Member Joined: Sep 2008 Reputation: 0 |
2012-05-29 01:45
Post: #7
(2012-05-29 00:03)pieh Wrote: fixed in https://github.com/xbmc/xbmc/commit/38ba...4af5be560, Oh wow, great find. How do I update my XBMC to the latest build including this change. Never used github for much thus far. I've looked at it, felt foolish, looked some more, felt retarded, looked some more, and then their was an electricity shortage across half of civilization. Help. I'm blonde! I'm using windows by the way!
(This post was last modified: 2012-05-29 01:46 by BlackRose.)
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phil65
Skilled Skinner Posts: 4,456 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
2012-05-29 02:38
Post: #8
(2012-05-29 01:45)BlackRose Wrote:(2012-05-29 00:03)pieh Wrote: fixed in https://github.com/xbmc/xbmc/commit/38ba...4af5be560, should be fixed in next daily build if you do not want to compile it yourself |
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phil65
Skilled Skinner Posts: 4,456 Joined: Mar 2009 Reputation: 56 Location: Cologne, Germany |
2012-05-29 03:14
Post: #9
(2012-05-29 00:03)pieh Wrote: fixed in https://github.com/xbmc/xbmc/commit/38ba...4af5be560, ...and forgot to say thx for this
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BlackRose
Senior Member Joined: Sep 2008 Reputation: 0 |
2012-05-29 04:10
Post: #10
Thanks on behalf of everyone who's run into this issue... do I simply need to install the next daily build over my other xbmc installation. I have 11.0 Eden. Thanks for the knowledge
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