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2015-01-11, 19:02
(This post was last modified: 2015-01-11, 19:03 by ZexisStryfe.)
I have no issue adding these lines to my skin, but the skinner selecting the sizes that "best suit their skin" is almost impossible. Different fonts look different at the same size- ie: The word "KODI" in the font Roboto size 18 may be 70 x 10 pixels, but in the font Arial size 18 may be 60 x 15 pixels. If the add-on builders can select their own font, this will likely still not work well.
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Hitcher
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Perhaps if they could be used without having to add them to every skin.
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Hitcher
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Wait a minute, Kodi comes with arial.ttf why can't any addon use that?
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I *think* we don't fallback to Confluence ATM.
Skins use various graphic elements, how do we solve that? We will end up with confluence graphics and sizes used with active skin fonts. Does this really sound as an improvement to you guys?
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Jeroen
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2015-01-12, 11:57
(This post was last modified: 2015-01-12, 11:58 by Jeroen.)
What exactly is holding back a true solution for this anyway? All this is just fighting symptoms instead of getting to the root of the problem, and possibly pushing that even further because the "solution" is "good enough". If this is such a problem for script developers then surely it should get prioritised as such?
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Hitcher
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What we probably need is a few more default controls to stick in the defaults.xml (ie fullscreen texture, dialog texture, header label, etc) and then hopefully everything will look correct in all skins.