)But there is another problem : build scripts. I started to do a generic script for Linux (assuming that XBMCTex is in PATH!!) :
Code:
#!/bin/bash
SKINNAME=Containment
echo ------------------------------
echo Creating $SKINNAME Build Folder
rm -Rf BUILD
mkdir -p BUILD/$SKINNAME/media
echo ------------------------------
echo Creating XPR Files...
XBMCTex -input media -output textures.xpr -quality max
echo ------------------------------
echo Copying XPR Files...
mv -f *.xpr BUILD/$SKINNAME/media/
echo ------------------------------
echo Building Skin Directory...
for i in 720p 1080i extras NTSC NTSC16x9 PAL PAL16x9 colors language fonts sounds *.xml
do
cp -R $i BUILD/$SKINNAME/
done
cp *.txt BUILD &>/dev/null
echo ------------------------------
echo Removing SVN directories from build
rm -Rf BUILD/$SKINNAME/*/.svn
echo Build Complete - Scroll Up to check for errors.
echo Final build is located in the BUILD directory
echo ftp the $SKINNAME folder in the build dir to your xboxIt might work with some modifications for any skin. Now these scripts must be deployed on SVN (if you have no objection, I can do it myself since I have SVN access).


![[Image: screenshot0._.jpg]](http://s205077464.onlinehome.fr/images/upload/screenshot0._.jpg)
Of course remaining bugs will be fixed and XML file still maintained but I will not do any new features (does it really need ?). But if someone want continue the development, it would be great (GPL license is done for that)![[Image: 7e288c82832a92d5f3b14b488ab44t.jpg]](http://pix.nofrag.com/8/e/4/7e288c82832a92d5f3b14b488ab44t.jpg)
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