2016-07-16, 20:16
(2016-07-16, 19:58)fritsch Wrote: 1.) The bouncing is the missing, suboptimal / low quality deinterlacing, which is done by bobbing in the render. You use: Deinterlace (Auto) and Deinterlace-Method: BOB right? Does "Bob-invert" make a difference?
2.) Besides some sluggish startup I see that nearly every second frame is late and therefore dropped by renderrmanage :-( - sad. Someone needs to really properly look into mediacodec surface as it needs fine tuning after rework of render manager. Can't help.
Out of interest: http://solidrun.maltegrosse.de/~fritsch/...0_h264.mkv <- this one needs much more oopmh to play, does it also drop like hell?
I always use Bob Invert (a legacy from when I had a fire tv and Bob showed the same bouncing). On the Sheild both are identical - almost as if Invert doesn't make any difference.
Tbh I'm never used Surface on the shield before - I've only tried it this time, since it doesn't show the bounce for SD MPEG2, but as you said it chokes on HD.
Will try the new clip too.