High CPU isn't in my hands

didn't change anything in the views, MediaStream had always high CPU usage on the xbox but was never a big issue.
Did had some test time myself today on the xbox and there's still work to be done..
For Example Home Screen :
In the time the skin was developped, Multi image wasn't possible in home screen, so they had to code the smooth background transaction themselve, that time they did a hell of a job but is very bad for your free memory on your xbox.
Everytime you open a new category/background it will keep that in memory and you will end up with no memory
If you set custom backgrounds and use them for home screen you won't have this problem !!! But you will miss the smooth transaction.
I already asked Skunk for Multiimages support in homescreen.
He said:
"I hope to re-write it in a more standard way for the next release."

If he makes it more standard... Homescreen won't be a problem anymore on the xbox
Found another trick on the forum that I want to try.
http://forum.xbmc.org/showthread.php?p=4...post486983
Memory problems begins with "not be able to start a file"
<visible>![Player.HasVideo | Player.Caching | Player.Seeking]</visible>
Means that the fanart is not visible while.....
And if, memory is instantly given back to XBMC ....... I need to look at this.
Lite textures / resize or hide fanart are also option to gain memory.
Which are btw not my favorit ways to gain memory.
I like to make the skin xbox friendly but my testing time is very limited on the xbox, u know wife/kids use the tv/xbox and main skin is MiniMeedia Waffa!
I would appreciated some help with testing on xbox