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I noticed when scrolling through my movies my CPU jumps up to 95-100%. Why is scrolling through my media list so CPU intensive?
I first noticed this when playing my mkv's while scrolling through the movie list. It would create a horrible stutter. I do realize decoding mkv's are fairly resource intensive but i also tried scrolling with no video playing and it still jumped up to 95-100% CPU power.
I am currently using the most current Mac Mini Unibody 2.4Ghz with 4GB RAM.
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With default skin, Confluence?
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Using PM3.HD
After i am done ripping a movie, i'll test a few different skins.
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Tried with also Confluence and Transparency. Same result. 90-100% CPU usage.
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This is somewhat off-topic, but I cannot find a thread relating to this. What shortcut (keyboard or remote) do you use to make the video go to full-screen again once you "back out" of it.
I know I can stop the video when it is playing in the small box on the home screen by pressing "x"... but what if I would like to resume the video?
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lol to the "Patch" comment.
Seriously though I really do agree with Anonymoususer on this topic. I'm fairly new to XBMC and so far love it, but it really does make my mac work hard for it. It's a MBP 2.53 4Gb ram so not a lightweight in power.
Whenever I run XBMC though the cpu usage goes up to 160% whereas i never really work my mac very hard with everything else i do on it but XBMC seems to use lots and lots of resources, all my fans kick-in and my available free ram drops by 1.5gb even tho xbmc says it's only using 350mb!
I did think first of all, when i added my media to the library it'd have to work hard for a while whilst it downloaded movie info and art etc but it says it's completed all the work on that now but it's hardly made a dent in the overall system performance.
It does seem strange that something open source is so hungry, don't get me wrong, i love the effort people have put into this and made it free. :-)
The only skin I have on is Aeon Nox, which I love and have seen running on a fairly crappy old windows xp laptop which didn't seem to have any problems at all
Any ideas please ppl?
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XBMC uses OpenGL (2.0, I believe) to render it's user interface with your refresh rate settings. Doing this XBMC is grab lots of info, creating thumbs for all those movies you have, loading and rendering those thumbs.
So besides having decent hardware (I prefer AMD Fusion with a SSD) there are only 2 options:
- A patch to update to the newest OpenGL versions;
- event-based GUI rendering (on the roadmap for XBMC 13 or even 14 or 15).
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If you're troubleshooting anything at least get a debug log and take a gander at what is going on.